Searched defs:new (Results 26 - 37 of 37) sorted by relevance

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/vbox/src/VBox/ExtPacks/VBoxDTrace/onnv/lib/libdtrace/common/
H A Ddt_aggregate.c67 dt_aggregate_count(int64_t *existing, int64_t *new, size_t size) argument
72 existing[i] = existing[i] + new[i];
92 dt_aggregate_min(int64_t *existing, int64_t *new, size_t size) argument
94 if (*new < *existing)
95 *existing = *new;
100 dt_aggregate_max(int64_t *existing, int64_t *new, size_t size) argument
102 if (*new > *existing)
103 *existing = *new;
138 dt_aggregate_lquantize(int64_t *existing, int64_t *new, size_t size) argument
145 existing[i] = existing[i] + new[
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H A Ddt_cc.c176 dtrace_actdesc_t *new; local
178 if ((new = dtrace_stmt_action(dtp, sdp)) == NULL)
181 return (new);
205 * Make sure that the new statement jibes with the rest of the ECB.
305 * creating a new in-kernel dtad_kind that just returns an integer.
1832 dt_lib_depend_t *dpld, *dlda, *new; local
1847 if ((new = dt_zalloc(dtp, sizeof (dt_lib_depend_t))) == NULL)
1850 if ((new->dtld_library = strdup(dld->dtld_library)) == NULL) {
1851 dt_free(dtp, new);
1855 new
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H A Ddt_parser.c44 * The dt_node_* routines that implement pass (1) may allocate new nodes. The
45 * dt_cook_* routines that implement pass (2) may *not* allocate new nodes.
495 * dt_node_xalloc() can be used to create new parse nodes from any libdtrace
522 * dt_node_alloc() is used to create new parse nodes from the parser. It
524 * the new node on the default allocation list. If allocation fails, we
1689 * fake parse node to cook the new assoc identifier.
1880 * calculation and return a new immediate node with the result.
1886 dnp = dt_node_int(0); /* allocate new integer node for result */
2046 * If no immediate optimizations are available, create an new OP2 node
2531 * If not, create a new provide
4283 dt_node_provider_cmp(dt_provider_t *pvp, dt_node_t *pnp, dt_probe_t *old, dt_probe_t *new) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c1524 * Creates a new context.
1750 TRACE("Successfully created new context %p\n", ret);
1917 if (!context_set_current(context)) ERR("Failed to activate the new context.\n");
2283 * If none can be found the swapchain is requested to create a new context
2321 /* Create a new context for the thread */
2647 * or no onscreen depth buffer was created, the OpenGL drawable could be changed to the new
2791 const struct wined3d_format_desc *new = ((IWineD3DSurfaceImpl *)target)->resource.format_desc; local
2793 if (old->format != new->format)
2796 if ((old->alpha_mask && !new->alpha_mask) || (!old->alpha_mask && new
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H A Dglsl_shader.c3038 /* No-op. The closing } is written when a new function is started, and at the end of the shader. This
4378 TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
4415 static inline BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, argument
4417 if((stored->swizzle_map & use_map) != new->swizzle_map) return FALSE;
4418 if((stored->clip_enabled) != new->clip_enabled) return FALSE;
4419 return stored->fog_src == new->fog_src;
4455 TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
4522 TRACE("Created new GLSL shader program %u\n", programId);
H A Darb_program_shader.c1385 /* Assume a new line will be added */
3686 struct wined3d_shader_signature_element *new; local
3690 new = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*new) * MAX_REG_INPUT);
3698 new[i] = sig[i];
3702 new[i].semantic_name = name;
3704 return new;
4115 TRACE("No matching GL shader found, compiling a new shader\n");
4155 static inline BOOL vs_args_equal(const struct arb_vs_compile_args *stored, const struct arb_vs_compile_args *new, argument
4157 if((stored->super.swizzle_map & use_map) != new
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c2495 * or no onscreen depth buffer was created, the OpenGL drawable could be changed to the new
2831 const struct wined3d_format *new = target->resource.format; local
2833 if (old->id != new->id)
2836 if ((old->alpha_size && !new->alpha_size) || (!old->alpha_size && new->alpha_size)
2837 || !(new->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
2841 if ((old->flags & WINED3DFMT_FLAG_SRGB_WRITE) != (new->flags & WINED3DFMT_FLAG_SRGB_WRITE))
2962 ERR("Failed to activate the new context.\n");
H A Darb_program_shader.c1513 /* Assume a new line will be added */
3959 struct wined3d_shader_signature_element *new; local
3963 new = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*new) * MAX_REG_INPUT);
3968 new[i] = sig[i];
3972 new[i].semantic_name = name;
3974 return new;
4378 TRACE("No matching GL shader found, compiling a new shader\n");
4416 static inline BOOL vs_args_equal(const struct arb_vs_compile_args *stored, const struct arb_vs_compile_args *new, argument
4418 if((stored->super.swizzle_map & use_map) != new
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H A Dglsl_shader.c3511 /* No-op. The closing } is written when a new function is started, and at the end of the shader. This
4732 TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
4770 static inline BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, argument
4772 if((stored->swizzle_map & use_map) != new->swizzle_map) return FALSE;
4773 if((stored->clip_enabled) != new->clip_enabled) return FALSE;
4774 return stored->fog_src == new->fog_src;
4810 TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
4864 TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
5890 TRACE("Created new GLSL shader program %u\n", programId);
/vbox/src/VBox/Devices/EFI/Firmware/AppPkg/Applications/Enquire/
H A DEnquire.c804 printmode(new) unsigned new; {
805 fpmode_(&new);
808 switch (new & ROUND_BITS) {
818 switch (new & EXT_BITS) {
826 if (new & (unsigned) EXE_INEX1) printf(" inex1");
827 if (new & (unsigned) EXE_INEX2) printf(" inex2");
828 if (new & (unsigned) EXE_DZ) printf(" divz");
829 if (new & (unsigned) EXE_UNFL) printf(" unfl");
830 if (new
2665 Number val, new, diff; local
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/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3161 /* No-op. The closing } is written when a new function is started, and at the end of the shader. This
4509 TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
4546 static inline BOOL vs_args_equal(const struct vs_compile_args *stored, const struct vs_compile_args *new, argument
4548 if((stored->swizzle_map & use_map) != new->swizzle_map) return FALSE;
4549 if((stored->clip_enabled) != new->clip_enabled) return FALSE;
4550 return stored->fog_src == new->fog_src;
4586 TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
4653 TRACE("Created new GLSL shader program %p\n", (void *)(uintptr_t)programId);
/vbox/src/VBox/ExtPacks/VBoxDTrace/onnv/uts/common/dtrace/
H A Ddtrace.c1705 * If we are not to allocate a new variable, we want to
1724 * We need to allocate a new dynamic variable. The size we need is the
1861 * We have now allocated a new chunk. We copy the tuple keys into the
2231 * If we don't have enough room to both allocate a new key _and_
2357 dtrace_speculation_state_t current, new VBDTUNASS(-1);
2395 new = DTRACESPEC_COMMITTING;
2407 new = DTRACESPEC_COMMITTING;
2413 new = DTRACESPEC_COMMITTINGMANY;
2424 current, new) != current);
2474 (current == DTRACESPEC_ACTIVEONE && new
2497 dtrace_speculation_state_t current, new; local
2647 dtrace_speculation_state_t current, new; local
6599 dtrace_hash_add(dtrace_hash_t *hash, dtrace_probe_t *new) argument
6740 char *new = kmem_zalloc((str != NULL ? strlen(str) : 0) + 1, KM_SLEEP); local
9142 dtrace_difo_t *new; local
9283 char *fmt, **new; local
10992 dtrace_ecbdesc_t *new; local
11129 dtrace_enabling_t *new, *enab; local
14501 dtrace_helper_action_t *helper, *new, *last; local
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