Searched defs:name_loc (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c442 GLint name_loc; local
448 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
449 if (name_loc != -1) {
454 GL_EXTCALL(glUniform1iARB(name_loc, mapped_unit));
467 GLint name_loc; local
473 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
474 if (name_loc != -1) {
479 GL_EXTCALL(glUniform1iARB(name_loc, mapped_unit));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c425 GLint name_loc; local
431 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
432 if (name_loc != -1) {
437 GL_EXTCALL(glUniform1iARB(name_loc, mapped_unit));
450 GLint name_loc; local
456 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
457 if (name_loc != -1) {
462 GL_EXTCALL(glUniform1iARB(name_loc, mapped_unit));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c419 GLint name_loc; local
426 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
427 if (name_loc != -1) {
432 GL_EXTCALL(glUniform1iARB(name_loc, mapped_unit));
445 GLint name_loc; local
452 name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
453 if (name_loc != -1) {
458 GL_EXTCALL(glUniform1iARB(name_loc, mapped_unit));

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