Searched defs:movement (Results 1 - 2 of 2) sorted by relevance
/inkscape/src/ui/ |
H A D | object-edit.cpp | 509 Box3D::Axis movement; local 511 movement = Box3D::XY; 513 movement = Box3D::Z; 516 box3d_set_corner (box, knot_id, s * i2dt, movement, (state & GDK_CONTROL_MASK));
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/inkscape/src/ |
H A D | box3d.cpp | 450 box3d_set_corner (SPBox3D *box, const guint id, Geom::Point const &new_pos, const Box3D::Axis movement, bool constrained) { argument 451 g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ)); 456 /* update corners 0 and 7 according to which handle was moved and to the axes of movement */ 457 if (!(movement & Box3D::Z)) { 483 box3d_get_proj_corner (box, id)[(movement & Box3D::Y) ? Proj::X : Proj::Y], 484 (movement & Box3D::Y) ? Proj::X : Proj::Y)); 485 bool corner0_move_x = !(id & Box3D::X) && (movement & Box3D::X); 486 bool corner0_move_y = !(id & Box3D::Y) && (movement & Box3D::Y); 487 bool corner7_move_x = (id & Box3D::X) && (movement 503 box3d_set_center(SPBox3D *box, Geom::Point const &new_pos, Geom::Point const &old_pos, const Box3D::Axis movement, bool constrained) argument [all...] |
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