Searched defs:max_constantsF (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1054 unsigned max_constantsF; local
1071 max_constantsF = gl_info->limits.glsl_ps_float_constants;
1094 max_constantsF = gl_info->limits.glsl_vs_float_constants - 1;
1097 max_constantsF = gl_info->limits.glsl_vs_float_constants - 3;
1102 max_constantsF = gl_info->limits.glsl_vs_float_constants - 3;
1107 max_constantsF -= gl_info->limits.clipplanes;
1109 max_constantsF -= count_bits(This->baseShader.reg_maps.integer_constants);
1114 max_constantsF -= count_bits(This->baseShader.reg_maps.boolean_constants);
1116 max_constantsF -= gl_info->reserved_glsl_constants;
1120 max_constantsF
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1033 unsigned max_constantsF; local
1050 max_constantsF = gl_info->limits.glsl_ps_float_constants;
1073 max_constantsF = gl_info->limits.glsl_vs_float_constants - 1;
1076 max_constantsF = gl_info->limits.glsl_vs_float_constants - 3;
1081 max_constantsF = gl_info->limits.glsl_vs_float_constants - 3;
1086 max_constantsF -= gl_info->limits.clipplanes;
1088 max_constantsF -= count_bits(This->baseShader.reg_maps.integer_constants);
1093 max_constantsF -= count_bits(This->baseShader.reg_maps.boolean_constants);
1095 max_constantsF -= gl_info->reserved_glsl_constants;
1099 max_constantsF
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H A Darb_program_shader.c668 unsigned max_constantsF; local
684 max_constantsF = gl_info->limits.arb_ps_native_constants;
690 max_constantsF = gl_info->limits.arb_vs_native_constants - reserved_vs_const(iface, gl_info);
691 max_constantsF -= count_bits(This->baseShader.reg_maps.integer_constants);
712 *num_clipplanes = min(clip_limit, max_constantsF - highest_constf - 1);
713 max_constantsF -= *num_clipplanes;
723 max_constantsF = gl_info->limits.arb_vs_native_constants;
761 max_constantsF = min(max_constantsF, gl_info->limits.arb_ps_float_constants);
765 max_constantsF
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c783 unsigned max_constantsF; local
798 max_constantsF = gl_info->limits.arb_ps_native_constants;
800 if (max_constantsF < 24)
801 max_constantsF = gl_info->limits.arb_ps_float_constants;
806 max_constantsF = gl_info->limits.arb_vs_native_constants;
808 * Also prevents max_constantsF from becoming less than 0 and
810 if (max_constantsF < 96)
811 max_constantsF = gl_info->limits.arb_vs_float_constants;
817 max_constantsF -= reserved_vs_const(shader_data, reg_maps, gl_info);
818 max_constantsF
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H A Dglsl_shader.c1018 unsigned max_constantsF; local
1040 max_constantsF = gl_info->limits.glsl_ps_float_constants;
1056 max_constantsF = gl_info->limits.glsl_vs_float_constants - 3;
1059 max_constantsF -= gl_info->limits.clipplanes;
1061 max_constantsF -= count_bits(reg_maps->integer_constants);
1066 max_constantsF -= count_bits(reg_maps->boolean_constants);
1068 max_constantsF -= gl_info->reserved_glsl_constants;
1070 if (max_constantsF < shader->limits.constant_float)
1083 max_constantsF = gl_info->limits.glsl_vs_float_constants;
1086 max_constantsF
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