/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/math/ |
H A D | m_norm_tmp.h | 35 * mat - the 4x4 transformation matrix 43 TAG(transform_normalize_normals)( const GLmatrix *mat, argument 53 const GLfloat *m = mat->inv; 110 TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, argument 120 const GLfloat *m = mat->inv; 175 TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat, argument 185 const GLfloat *m = mat->inv; 204 TAG(transform_rescale_normals)( const GLmatrix *mat, argument 217 const GLfloat *m = mat->inv; 236 TAG(transform_normals_no_rot)( const GLmatrix *mat, argument 266 transform_normals( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, const GLfloat *lengths, GLvector4f *dest ) argument 296 normalize_normals( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, const GLfloat *lengths, GLvector4f *dest ) argument 342 rescale_normals( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, const GLfloat *lengths, GLvector4f *dest ) argument [all...] |
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lighting.c | 320 CRmatrix *mat; local 371 mat = t->modelViewStack.top; 377 lt->position.x = mat->m00*x + mat->m10*y + mat->m20*z + mat->m30*w; 378 lt->position.y = mat->m01*x + mat->m11*y + mat->m21*z + mat [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 592 float mat[2][2]; local 608 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]); 609 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]); 610 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]); 611 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]); 612 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, (float *) mat); 613 checkGLcall("glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)");
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H A D | ati_fragment_shader.c | 871 float mat[2][2]; local 873 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]); 874 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]); 875 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]); 876 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]); 884 mat[0][0] = (mat[0][0] + 1.0f) * 0.5f; 885 mat[1][0] = (mat[1][0] + 1.0f) * 0.5f; 886 mat[ [all...] |
H A D | utils.c | 2317 float mat[16]; local 2333 memcpy(mat, smat, 16 * sizeof(float)); 2339 mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[1 [all...] |
H A D | arb_program_shader.c | 5415 float mat[2][2]; local 5438 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]); 5439 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]); 5440 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]); 5441 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]); 5443 GL_EXTCALL(glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0])); 5444 checkGLcall("glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0])");
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H A D | device.c | 2315 const WINED3DMATRIX *mat = NULL; local 2328 mat = &This->updateStateBlock->transforms[State]; 2333 multiply_matrix(&temp, mat, pMatrix); 3679 WINED3DMATRIX mat, proj_mat, view_mat, world_mat; local 3758 TRACE("View mat:\n"); 3764 TRACE("Proj mat:\n"); 3770 TRACE("World mat:\n"); 3781 multiply_matrix(&mat,&view_mat,&world_mat); 3782 multiply_matrix(&mat,&proj_mat,&mat); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 634 float mat[2][2]; local 648 mat[0][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT00]); 649 mat[1][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT01]); 650 mat[0][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT10]); 651 mat[1][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT11]); 652 gl_info->gl_ops.gl.p_glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, (float *)mat); 653 checkGLcall("glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)");
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H A D | ati_fragment_shader.c | 911 float mat[2][2]; local 913 mat[0][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT00]); 914 mat[1][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT01]); 915 mat[0][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT10]); 916 mat[1][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT11]); 924 mat[0][0] = (mat[0][0] + 1.0f) * 0.5f; 925 mat[1][0] = (mat[1][0] + 1.0f) * 0.5f; 926 mat[ [all...] |
H A D | utils.c | 2787 float mat[16]; local 2805 memcpy(mat, smat, 16 * sizeof(float)); 2814 mat[ 3] = mat[ 1]; 2815 mat[ 7] = mat[ 5]; 2816 mat[11] = mat[ 9]; 2817 mat[15] = mat[1 [all...] |
H A D | device.c | 1748 const struct wined3d_matrix *mat; local 1763 mat = &device->updateStateBlock->state.transforms[state]; 1764 multiply_matrix(&temp, mat, matrix); 3318 struct wined3d_matrix mat, proj_mat, view_mat, world_mat; local 3369 TRACE("View mat:\n"); 3375 TRACE("Proj mat:\n"); 3381 TRACE("World mat:\n"); 3392 multiply_matrix(&mat,&view_mat,&world_mat); 3393 multiply_matrix(&mat,&proj_mat,&mat); [all...] |
H A D | arb_program_shader.c | 5904 float mat[2][2]; local 5925 mat[0][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT00]); 5926 mat[0][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT01]); 5927 mat[1][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT10]); 5928 mat[1][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT11]); 5930 GL_EXTCALL(glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0])); 5931 checkGLcall("glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0])");
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | matrix.c | 226 crMatrixInvertTranspose(CRmatrix *inv, const CRmatrix *mat) argument 231 const float m00 = mat->m00; 232 const float m01 = mat->m10; 233 const float m02 = mat->m20; 234 const float m03 = mat->m30; 236 const float m10 = mat->m01; 237 const float m11 = mat->m11; 238 const float m12 = mat->m21; 239 const float m13 = mat->m31; 241 const float m20 = mat [all...] |