/vbox/src/VBox/Additions/solaris/SharedFolders/ |
H A D | vboxfs_prov.c | 929 int mask_size; local 972 mask_str = sfprov_string(cp, &mask_size); 1058 kmem_free(mask_str, mask_size);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | inputstr.h | 670 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/ |
H A D | inputstr.h | 670 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/ |
H A D | inputstr.h | 676 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/ |
H A D | inputstr.h | 664 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/ |
H A D | inputstr.h | 670 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/ |
H A D | inputstr.h | 670 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1999 unsigned int mask_size, remaining; local 2020 mask_size = shader_glsl_get_write_mask_size(mask); 2027 remaining = mask_size; 2049 if (mask_size > 1) 2052 dst_param.reg_name, dst_param.mask_str, mask_size, arguments); 2245 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 2246 if (mask_size > 1) { 2247 shader_addline(buffer, "ivec%d(floor(%s)));\n", mask_size, src0_param.param_str); 2255 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 2259 if (mask_size > 2430 unsigned int mask_size; local 2481 unsigned int mask_size; local 2499 unsigned int mask_size; local 2522 unsigned int mask_size; local 2578 unsigned int mask_size; local 3352 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 3362 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 3387 UINT mask_size; local 3430 unsigned int mask_size; local 3796 unsigned int mask_size; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | device.c | 4747 UINT mask_size = cursor_image->resource.width * cursor_image->resource.height / 8; local 4755 maskBits = HeapAlloc(GetProcessHeap(), 0, mask_size); 4756 memset(maskBits, 0xff, mask_size);
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H A D | glsl_shader.c | 2215 unsigned int mask_size, remaining; local 2235 mask_size = shader_glsl_get_write_mask_size(mask); 2238 remaining = mask_size; 2260 if (mask_size > 1) 2261 shader_addline(buffer, "%s%s = vec%u(%s);\n", reg_name, mask_str, mask_size, arguments); 2375 unsigned int mask_size; local 2380 mask_size = shader_glsl_get_write_mask_size(write_mask); 2384 if (mask_size > 1) 2399 mask_size, op, src0_param.param_str, src1_param.param_str); 2505 unsigned int mask_size local 2515 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 2697 unsigned int mask_size; local 2750 unsigned int mask_size; local 2767 unsigned int mask_size; local 2784 unsigned int mask_size; local 2802 unsigned int mask_size; local 2825 unsigned int mask_size; local 2850 unsigned int mask_size; local 3708 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 3721 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 3746 UINT mask_size; local 3789 unsigned int mask_size; local 4146 unsigned int mask_size; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1952 unsigned int mask_size, remaining; local 1973 mask_size = shader_glsl_get_write_mask_size(mask); 1980 remaining = mask_size; 2002 if (mask_size > 1) 2005 dst_param.reg_name, dst_param.mask_str, mask_size, arguments); 2159 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 2160 if (mask_size > 1) { 2161 shader_addline(buffer, "ivec%d(floor(%s)));\n", mask_size, src0_param.param_str); 2169 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 2173 if (mask_size > 2338 unsigned int mask_size; local 2389 unsigned int mask_size; local 2407 unsigned int mask_size; local 2430 unsigned int mask_size; local 2455 unsigned int mask_size; local 3229 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 3239 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local 3264 UINT mask_size; local 3307 unsigned int mask_size; local 3673 unsigned int mask_size; local [all...] |