Searched defs:mask_size (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/solaris/SharedFolders/
H A Dvboxfs_prov.c929 int mask_size; local
972 mask_str = sfprov_string(cp, &mask_size);
1058 kmem_free(mask_str, mask_size);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Dinputstr.h670 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Dinputstr.h670 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/
H A Dinputstr.h676 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/
H A Dinputstr.h664 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/
H A Dinputstr.h670 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/
H A Dinputstr.h670 size_t mask_size; /* size of each mask in bytes */ member in struct:_XI2Mask
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1999 unsigned int mask_size, remaining; local
2020 mask_size = shader_glsl_get_write_mask_size(mask);
2027 remaining = mask_size;
2049 if (mask_size > 1)
2052 dst_param.reg_name, dst_param.mask_str, mask_size, arguments);
2245 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
2246 if (mask_size > 1) {
2247 shader_addline(buffer, "ivec%d(floor(%s)));\n", mask_size, src0_param.param_str);
2255 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
2259 if (mask_size >
2430 unsigned int mask_size; local
2481 unsigned int mask_size; local
2499 unsigned int mask_size; local
2522 unsigned int mask_size; local
2578 unsigned int mask_size; local
3352 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
3362 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
3387 UINT mask_size; local
3430 unsigned int mask_size; local
3796 unsigned int mask_size; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c4747 UINT mask_size = cursor_image->resource.width * cursor_image->resource.height / 8; local
4755 maskBits = HeapAlloc(GetProcessHeap(), 0, mask_size);
4756 memset(maskBits, 0xff, mask_size);
H A Dglsl_shader.c2215 unsigned int mask_size, remaining; local
2235 mask_size = shader_glsl_get_write_mask_size(mask);
2238 remaining = mask_size;
2260 if (mask_size > 1)
2261 shader_addline(buffer, "%s%s = vec%u(%s);\n", reg_name, mask_str, mask_size, arguments);
2375 unsigned int mask_size; local
2380 mask_size = shader_glsl_get_write_mask_size(write_mask);
2384 if (mask_size > 1)
2399 mask_size, op, src0_param.param_str, src1_param.param_str);
2505 unsigned int mask_size local
2515 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
2697 unsigned int mask_size; local
2750 unsigned int mask_size; local
2767 unsigned int mask_size; local
2784 unsigned int mask_size; local
2802 unsigned int mask_size; local
2825 unsigned int mask_size; local
2850 unsigned int mask_size; local
3708 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
3721 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
3746 UINT mask_size; local
3789 unsigned int mask_size; local
4146 unsigned int mask_size; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1952 unsigned int mask_size, remaining; local
1973 mask_size = shader_glsl_get_write_mask_size(mask);
1980 remaining = mask_size;
2002 if (mask_size > 1)
2005 dst_param.reg_name, dst_param.mask_str, mask_size, arguments);
2159 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
2160 if (mask_size > 1) {
2161 shader_addline(buffer, "ivec%d(floor(%s)));\n", mask_size, src0_param.param_str);
2169 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
2173 if (mask_size >
2338 unsigned int mask_size; local
2389 unsigned int mask_size; local
2407 unsigned int mask_size; local
2430 unsigned int mask_size; local
2455 unsigned int mask_size; local
3229 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
3239 unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask); local
3264 UINT mask_size; local
3307 unsigned int mask_size; local
3673 unsigned int mask_size; local
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