Searched defs:mask_char (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c2631 char mask_char[6]; local
2672 write_mask = shader_glsl_get_write_mask(&dst, mask_char);
2674 shader_addline(ins->ctx->buffer, "tmp0%s = (", mask_char);
2690 shader_glsl_get_write_mask(&ins->dst[0], mask_char);
2692 shader_addline(ins->ctx->buffer, "tmp0%s);\n", mask_char);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c2508 char mask_char[6]; local
2549 write_mask = shader_glsl_get_write_mask(&dst, mask_char);
2551 shader_addline(ins->ctx->buffer, "tmp0%s = (", mask_char);
2567 shader_glsl_get_write_mask(&ins->dst[0], mask_char);
2569 shader_addline(ins->ctx->buffer, "tmp0%s);\n", mask_char);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c2905 char mask_char[6]; local
2975 if (!(write_mask = shader_glsl_get_write_mask(&dst, mask_char)))
2977 shader_addline(ins->ctx->buffer, "tmp0%s = (", mask_char);
2993 shader_glsl_get_write_mask(&ins->dst[0], mask_char);
2995 shader_addline(ins->ctx->buffer, "tmp0%s);\n", mask_char);

Completed in 161 milliseconds