Searched defs:mapped_stage (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 472 DWORD mapped_stage = stateblock->device->texUnitMap[stage]; local 480 if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage); 482 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 484 if (tex_used && mapped_stage >= gl_info->limits.textures) 489 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); 501 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 518 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures) 551 mapped_stage, 563 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage 575 DWORD mapped_stage = stateblock->device->texUnitMap[sampler]; local 591 DWORD mapped_stage = stateblock->device->texUnitMap[stage + 1]; local [all...] |
H A D | ati_fragment_shader.c | 817 DWORD mapped_stage; local 847 mapped_stage = This->texUnitMap[i]; 848 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 850 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
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H A D | state.c | 3023 DWORD mapped_stage = stateblock->device->texUnitMap[stage]; local 3031 if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage); 3033 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 3035 if (tex_used && mapped_stage >= gl_info->limits.textures) 3040 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); 3046 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 3086 DWORD mapped_stage = stateblock->device->texUnitMap[stage]; local 3092 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 3094 if (tex_used && mapped_stage > 3187 DWORD mapped_stage = stateblock->device->texUnitMap[texUnit]; local 3244 unsigned int mapped_stage = 0; local 3294 DWORD mapped_stage = stateblock->device->texUnitMap[stage]; local 3530 DWORD mapped_stage = stateblock->device->texUnitMap[sampler]; local [all...] |
H A D | utils.c | 3019 DWORD mapped_stage = stateblock->device->texUnitMap[sampler]; local 3025 if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures) return;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 493 DWORD mapped_stage = device->texUnitMap[stage]; local 501 if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage); 503 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 505 if (tex_used && mapped_stage >= gl_info->limits.textures) 510 context_active_texture(context, gl_info, mapped_stage); 525 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 542 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures) 575 mapped_stage, 588 context_active_texture(context, gl_info, mapped_stage 614 DWORD mapped_stage = context->swapchain->device->texUnitMap[sampler]; local 632 DWORD mapped_stage = context->swapchain->device->texUnitMap[stage + 1]; local [all...] |
H A D | ati_fragment_shader.c | 854 DWORD mapped_stage; local 886 mapped_stage = device->texUnitMap[i]; 887 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 889 context_active_texture(context, gl_info, mapped_stage);
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H A D | utils.c | 3531 DWORD mapped_stage = context->swapchain->device->texUnitMap[sampler]; local 3536 if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures)
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H A D | state.c | 3156 DWORD mapped_stage = device->texUnitMap[stage]; local 3164 if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage); 3166 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 3168 if (tex_used && mapped_stage >= gl_info->limits.textures) 3173 context_active_texture(context, gl_info, mapped_stage); 3179 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 3218 DWORD mapped_stage = device->texUnitMap[stage]; local 3224 if (mapped_stage != WINED3D_UNMAPPED_STAGE) 3226 if (tex_used && mapped_stage > 3319 DWORD mapped_stage = device->texUnitMap[texUnit]; local 3377 unsigned int mapped_stage = 0; local 3441 DWORD mapped_stage = device->texUnitMap[stage]; local 3656 DWORD mapped_stage = device->texUnitMap[sampler]; local [all...] |
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