Searched defs:mapped_stage (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c472 DWORD mapped_stage = stateblock->device->texUnitMap[stage]; local
480 if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage);
482 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
484 if (tex_used && mapped_stage >= gl_info->limits.textures)
489 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
501 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
518 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures)
551 mapped_stage,
563 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage
575 DWORD mapped_stage = stateblock->device->texUnitMap[sampler]; local
591 DWORD mapped_stage = stateblock->device->texUnitMap[stage + 1]; local
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H A Dati_fragment_shader.c817 DWORD mapped_stage; local
847 mapped_stage = This->texUnitMap[i];
848 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
850 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
H A Dstate.c3023 DWORD mapped_stage = stateblock->device->texUnitMap[stage]; local
3031 if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage);
3033 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
3035 if (tex_used && mapped_stage >= gl_info->limits.textures)
3040 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
3046 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
3086 DWORD mapped_stage = stateblock->device->texUnitMap[stage]; local
3092 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
3094 if (tex_used && mapped_stage >
3187 DWORD mapped_stage = stateblock->device->texUnitMap[texUnit]; local
3244 unsigned int mapped_stage = 0; local
3294 DWORD mapped_stage = stateblock->device->texUnitMap[stage]; local
3530 DWORD mapped_stage = stateblock->device->texUnitMap[sampler]; local
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H A Dutils.c3019 DWORD mapped_stage = stateblock->device->texUnitMap[sampler]; local
3025 if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures) return;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c493 DWORD mapped_stage = device->texUnitMap[stage]; local
501 if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage);
503 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
505 if (tex_used && mapped_stage >= gl_info->limits.textures)
510 context_active_texture(context, gl_info, mapped_stage);
525 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
542 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures)
575 mapped_stage,
588 context_active_texture(context, gl_info, mapped_stage
614 DWORD mapped_stage = context->swapchain->device->texUnitMap[sampler]; local
632 DWORD mapped_stage = context->swapchain->device->texUnitMap[stage + 1]; local
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H A Dati_fragment_shader.c854 DWORD mapped_stage; local
886 mapped_stage = device->texUnitMap[i];
887 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
889 context_active_texture(context, gl_info, mapped_stage);
H A Dutils.c3531 DWORD mapped_stage = context->swapchain->device->texUnitMap[sampler]; local
3536 if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures)
H A Dstate.c3156 DWORD mapped_stage = device->texUnitMap[stage]; local
3164 if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage);
3166 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
3168 if (tex_used && mapped_stage >= gl_info->limits.textures)
3173 context_active_texture(context, gl_info, mapped_stage);
3179 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
3218 DWORD mapped_stage = device->texUnitMap[stage]; local
3224 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
3226 if (tex_used && mapped_stage >
3319 DWORD mapped_stage = device->texUnitMap[texUnit]; local
3377 unsigned int mapped_stage = 0; local
3441 DWORD mapped_stage = device->texUnitMap[stage]; local
3656 DWORD mapped_stage = device->texUnitMap[sampler]; local
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