Lines Matching defs:mapped_stage
472 DWORD mapped_stage = stateblock->device->texUnitMap[stage];
480 if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage);
482 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
484 if (tex_used && mapped_stage >= gl_info->limits.textures)
489 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
501 if (mapped_stage != WINED3D_UNMAPPED_STAGE)
518 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures)
551 mapped_stage,
563 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage + 1));
566 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
575 DWORD mapped_stage = stateblock->device->texUnitMap[sampler];
581 if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures) return;
591 DWORD mapped_stage = stateblock->device->texUnitMap[stage + 1];
600 if (mapped_stage < context->gl_info->limits.textures)
602 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
603 checkGLcall("GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage))");