Searched defs:lod (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dcubetexture.c201 DWORD lod; local
203 TRACE("iface %p, lod %u.\n", iface, LODNew);
206 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
209 return lod;
214 DWORD lod; local
219 lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
222 return lod;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvolumetexture.c214 DWORD lod; local
216 TRACE("iface %p, lod %u.\n", iface, LODNew);
220 lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
224 return lod;
229 DWORD lod; local
235 lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
239 return lod;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dtexture.c219 static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod) argument
224 TRACE("iface %p, lod %u.\n", iface, lod);
227 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
589 static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod) argument
594 TRACE("iface %p, lod %u.\n", iface, lod);
597 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
980 static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod) argument
985 TRACE("iface %p, lod
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dtexture.c221 static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod) argument
226 TRACE("iface %p, lod %u.\n", iface, lod);
229 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
634 static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod) argument
639 TRACE("iface %p, lod %u.\n", iface, lod);
642 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
1071 static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod) argument
1076 TRACE("iface %p, lod
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c90 texture->lod = 0;
435 gl_value = texture->lod;
438 else if (gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] < texture->lod)
439 /* texture->lod is already clamped in the setter. */
440 gl_value = texture->lod;
558 DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod) argument
560 DWORD old = texture->lod;
562 TRACE("texture %p, lod %u.\n", texture, lod);
572 if (lod >
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H A Dglsl_shader.c1937 BOOL lod = flags & WINED3D_GLSL_SAMPLE_LOD; local
1945 if (lod)
1969 if (lod)
1998 if (lod)
2021 if (lod)
2048 if (lod)
2071 if (lod)
2105 if (lod)
2138 if (lod)
H A Dwined3d_private.h2160 UINT lod; member in struct:wined3d_texture
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1831 BOOL lod = flags & WINED3D_GLSL_SAMPLE_LOD; local
1837 if(lod) {
1860 if(lod) {
1880 if(lod) {
1903 if(lod) {
1925 if(lod) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1784 BOOL lod = flags & WINED3D_GLSL_SAMPLE_LOD; local
1790 if(lod) {
1813 if(lod) {
1833 if(lod) {
1856 if(lod) {
1878 if(lod) {

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