Searched defs:in_idx (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3938 DWORD in_idx; local
3958 in_idx = map[i];
3959 if (in_idx >= (in_count + 2)) {
3969 if (in_idx == in_count) {
3971 } else if (in_idx == in_count + 1) {
3974 sprintf(destination, "IN[%u]", in_idx);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3815 DWORD in_idx; local
3835 in_idx = map[i];
3836 if (in_idx >= (in_count + 2)) {
3846 if (in_idx == in_count) {
3848 } else if (in_idx == in_count + 1) {
3851 sprintf(destination, "IN[%u]", in_idx);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c4295 DWORD in_idx; local
4308 in_idx = map[i];
4310 if (in_idx == ~0U) continue;
4311 if (in_idx >= (in_count + 2))
4317 if (in_idx == in_count)
4319 else if (in_idx == in_count + 1)
4322 sprintf(destination, "ps_in[%u]", in_idx);
4326 set[in_idx] = ~0U;
4339 set[in_idx] = mask;

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