Searched defs:has_diffuse (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dvertexdeclaration.c83 BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0; local
98 has_psize + has_diffuse + has_specular + num_textures + 1;
163 if (has_diffuse) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dvertexdeclaration.c312 BOOL has_diffuse = !!(fvf & WINED3DFVF_DIFFUSE); local
325 has_psize + has_diffuse + has_specular + num_textures;
384 if (has_diffuse)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvertexdeclaration.c80 BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0; local
95 has_psize + has_diffuse + has_specular + num_textures + 1;
160 if (has_diffuse) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c1218 BOOL has_diffuse = (fvf & WINED3DFVF_DIFFUSE) != 0; local
1231 has_psize + has_diffuse + has_specular + num_textures;
1288 if (has_diffuse) append_decl_element(&state, WINED3DFMT_B8G8R8A8_UNORM, WINED3DDECLUSAGE_COLOR, 0);

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