Searched defs:glsl_src (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1365 const struct wined3d_shader_src_param *wined3d_src, DWORD mask, glsl_src_param_t *glsl_src);
1732 const struct wined3d_shader_src_param *wined3d_src, DWORD mask, glsl_src_param_t *glsl_src)
1737 glsl_src->reg_name[0] = '\0';
1738 glsl_src->param_str[0] = '\0';
1741 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1743 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str);
1731 shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_src_param *wined3d_src, DWORD mask, glsl_src_param_t *glsl_src) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1340 const struct wined3d_shader_src_param *wined3d_src, DWORD mask, glsl_src_param_t *glsl_src);
1685 const struct wined3d_shader_src_param *wined3d_src, DWORD mask, glsl_src_param_t *glsl_src)
1690 glsl_src->reg_name[0] = '\0';
1691 glsl_src->param_str[0] = '\0';
1694 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1696 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str);
1684 shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_src_param *wined3d_src, DWORD mask, glsl_src_param_t *glsl_src) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1359 const struct wined3d_shader_src_param *wined3d_src, DWORD mask, struct glsl_src_param *glsl_src);
1781 const struct wined3d_shader_src_param *wined3d_src, DWORD mask, struct glsl_src_param *glsl_src)
1786 glsl_src->reg_name[0] = '\0';
1787 glsl_src->param_str[0] = '\0';
1790 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1795 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str);
1801 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, param_str);
1806 sprintf(glsl_src->param_str, "%s", param_str);
1809 sprintf(glsl_src
1780 shader_glsl_add_src_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_src_param *wined3d_src, DWORD mask, struct glsl_src_param *glsl_src) argument
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