Searched defs:glsl_shader_backend (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c5468 const shader_backend_t glsl_shader_backend = { variable
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c5323 const shader_backend_t glsl_shader_backend = { variable
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c6411 if (!(vertex_priv = vertex_pipe->vp_alloc(&glsl_shader_backend, priv)))
6418 if (!(fragment_priv = fragment_pipe->alloc_private(&glsl_shader_backend, priv)))
6715 const struct wined3d_shader_backend_ops glsl_shader_backend = variable in typeref:struct:wined3d_shader_backend_ops
6766 if (shader_backend == &glsl_shader_backend)
7044 if (shader_backend == &glsl_shader_backend)

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