Searched defs:glsl_dst (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1750 const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) 1754 glsl_dst->mask_str[0] = '\0'; 1755 glsl_dst->reg_name[0] = '\0'; 1757 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1758 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str); 1765 glsl_dst_param_t glsl_dst; local 1768 mask = shader_glsl_add_dst_param(ins, dst, &glsl_dst); 1769 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); 1749 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1703 const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) 1707 glsl_dst->mask_str[0] = '\0'; 1708 glsl_dst->reg_name[0] = '\0'; 1710 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1711 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str); 1718 glsl_dst_param_t glsl_dst; local 1721 mask = shader_glsl_add_dst_param(ins, dst, &glsl_dst); 1722 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); 1702 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 1828 const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst) 1832 glsl_dst->mask_str[0] = '\0'; 1833 glsl_dst->reg_name[0] = '\0'; 1835 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins); 1836 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str); 1843 struct glsl_dst_param glsl_dst; local 1846 if ((mask = shader_glsl_add_dst_param(ins, dst, &glsl_dst))) 1852 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); 1856 glsl_dst 1827 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst) argument [all...] |
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