Searched defs:glsl_dst (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1750 const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst)
1754 glsl_dst->mask_str[0] = '\0';
1755 glsl_dst->reg_name[0] = '\0';
1757 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1758 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str);
1765 glsl_dst_param_t glsl_dst; local
1768 mask = shader_glsl_add_dst_param(ins, dst, &glsl_dst);
1769 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
1749 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1703 const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst)
1707 glsl_dst->mask_str[0] = '\0';
1708 glsl_dst->reg_name[0] = '\0';
1710 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1711 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str);
1718 glsl_dst_param_t glsl_dst; local
1721 mask = shader_glsl_add_dst_param(ins, dst, &glsl_dst);
1722 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
1702 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, glsl_dst_param_t *glsl_dst) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1828 const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst)
1832 glsl_dst->mask_str[0] = '\0';
1833 glsl_dst->reg_name[0] = '\0';
1835 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1836 return shader_glsl_get_write_mask(wined3d_dst, glsl_dst->mask_str);
1843 struct glsl_dst_param glsl_dst; local
1846 if ((mask = shader_glsl_add_dst_param(ins, dst, &glsl_dst)))
1852 glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
1856 glsl_dst
1827 shader_glsl_add_dst_param(const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *wined3d_dst, struct glsl_dst_param *glsl_dst) argument
[all...]

Completed in 91 milliseconds