Searched defs:gl_shaders (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 178 struct glsl_ps_compiled_shader *gl_shaders; member in struct:glsl_pshader_private 191 struct glsl_vs_compiled_shader *gl_shaders; member in struct:glsl_vshader_private 790 return &shader_data->gl_shaders[inp2fixup_info].np2fixup; 4500 if(shader_data->gl_shaders[i].context==context 4501 && memcmp(&shader_data->gl_shaders[i].args, args, sizeof(*args)) == 0) { 4505 return shader_data->gl_shaders[i].prgId; 4514 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders, 4515 new_size * sizeof(*shader_data->gl_shaders)); 4517 new_array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*shader_data->gl_shaders)); 4525 shader_data->gl_shaders [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 161 struct glsl_ps_compiled_shader *gl_shaders; member in struct:glsl_pshader_private 174 struct glsl_vs_compiled_shader *gl_shaders; member in struct:glsl_vshader_private 773 return &shader_data->gl_shaders[inp2fixup_info].np2fixup; 4369 if(shader_data->gl_shaders[i].context==context 4370 && memcmp(&shader_data->gl_shaders[i].args, args, sizeof(*args)) == 0) { 4374 return shader_data->gl_shaders[i].prgId; 4383 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders, 4384 new_size * sizeof(*shader_data->gl_shaders)); 4386 new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*shader_data->gl_shaders)); 4394 shader_data->gl_shaders [all...] |
H A D | arb_program_shader.c | 281 struct arb_ps_compiled_shader *gl_shaders; member in struct:arb_pshader_private 290 struct arb_vs_compiled_shader *gl_shaders; member in struct:arb_vshader_private 4109 if(shader_data->gl_shaders[i].context==context 4110 && memcmp(&shader_data->gl_shaders[i].args, args, sizeof(*args)) == 0) { 4111 return &shader_data->gl_shaders[i]; 4120 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders, 4121 new_size * sizeof(*shader_data->gl_shaders)); 4123 new_array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*shader_data->gl_shaders)); 4131 shader_data->gl_shaders = new_array; 4135 shader_data->gl_shaders[shader_dat [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 306 struct arb_ps_compiled_shader *gl_shaders; member in struct:arb_pshader_private 314 struct arb_vs_compiled_shader *gl_shaders; member in struct:arb_vshader_private 4374 if (!memcmp(&shader_data->gl_shaders[i].args, args, sizeof(*args))) 4375 return &shader_data->gl_shaders[i]; 4383 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders, 4384 new_size * sizeof(*shader_data->gl_shaders)); 4386 new_array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*shader_data->gl_shaders)); 4394 shader_data->gl_shaders = new_array; 4398 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args; 4409 &shader_data->gl_shaders[shader_dat [all...] |
H A D | glsl_shader.c | 197 } gl_shaders; member in struct:glsl_shader_private 4699 struct glsl_ps_compiled_shader *gl_shaders, *new_array; local 4716 gl_shaders = shader_data->gl_shaders.ps; 4724 if (!memcmp(&gl_shaders[i].args, args, sizeof(*args))) 4727 *np2fixup_info = &gl_shaders[i].np2fixup; 4728 return gl_shaders[i].prgId; 4737 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders.ps, 4738 new_size * sizeof(*gl_shaders)); 4742 new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*gl_shaders)); 4784 struct glsl_vs_compiled_shader *gl_shaders, *new_array; local 4846 struct glsl_gs_compiled_shader *gl_shaders; local 6260 struct glsl_ps_compiled_shader *gl_shaders = shader_data->gl_shaders.ps; local 6287 struct glsl_vs_compiled_shader *gl_shaders = shader_data->gl_shaders.vs; local 6314 struct glsl_gs_compiled_shader *gl_shaders = shader_data->gl_shaders.gs; local [all...] |
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