Searched defs:gl_shaders (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c178 struct glsl_ps_compiled_shader *gl_shaders; member in struct:glsl_pshader_private
191 struct glsl_vs_compiled_shader *gl_shaders; member in struct:glsl_vshader_private
790 return &shader_data->gl_shaders[inp2fixup_info].np2fixup;
4500 if(shader_data->gl_shaders[i].context==context
4501 && memcmp(&shader_data->gl_shaders[i].args, args, sizeof(*args)) == 0) {
4505 return shader_data->gl_shaders[i].prgId;
4514 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders,
4515 new_size * sizeof(*shader_data->gl_shaders));
4517 new_array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*shader_data->gl_shaders));
4525 shader_data->gl_shaders
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c161 struct glsl_ps_compiled_shader *gl_shaders; member in struct:glsl_pshader_private
174 struct glsl_vs_compiled_shader *gl_shaders; member in struct:glsl_vshader_private
773 return &shader_data->gl_shaders[inp2fixup_info].np2fixup;
4369 if(shader_data->gl_shaders[i].context==context
4370 && memcmp(&shader_data->gl_shaders[i].args, args, sizeof(*args)) == 0) {
4374 return shader_data->gl_shaders[i].prgId;
4383 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders,
4384 new_size * sizeof(*shader_data->gl_shaders));
4386 new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*shader_data->gl_shaders));
4394 shader_data->gl_shaders
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H A Darb_program_shader.c281 struct arb_ps_compiled_shader *gl_shaders; member in struct:arb_pshader_private
290 struct arb_vs_compiled_shader *gl_shaders; member in struct:arb_vshader_private
4109 if(shader_data->gl_shaders[i].context==context
4110 && memcmp(&shader_data->gl_shaders[i].args, args, sizeof(*args)) == 0) {
4111 return &shader_data->gl_shaders[i];
4120 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders,
4121 new_size * sizeof(*shader_data->gl_shaders));
4123 new_array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*shader_data->gl_shaders));
4131 shader_data->gl_shaders = new_array;
4135 shader_data->gl_shaders[shader_dat
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c306 struct arb_ps_compiled_shader *gl_shaders; member in struct:arb_pshader_private
314 struct arb_vs_compiled_shader *gl_shaders; member in struct:arb_vshader_private
4374 if (!memcmp(&shader_data->gl_shaders[i].args, args, sizeof(*args)))
4375 return &shader_data->gl_shaders[i];
4383 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders,
4384 new_size * sizeof(*shader_data->gl_shaders));
4386 new_array = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*shader_data->gl_shaders));
4394 shader_data->gl_shaders = new_array;
4398 shader_data->gl_shaders[shader_data->num_gl_shaders].args = *args;
4409 &shader_data->gl_shaders[shader_dat
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H A Dglsl_shader.c197 } gl_shaders; member in struct:glsl_shader_private
4699 struct glsl_ps_compiled_shader *gl_shaders, *new_array; local
4716 gl_shaders = shader_data->gl_shaders.ps;
4724 if (!memcmp(&gl_shaders[i].args, args, sizeof(*args)))
4727 *np2fixup_info = &gl_shaders[i].np2fixup;
4728 return gl_shaders[i].prgId;
4737 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders.ps,
4738 new_size * sizeof(*gl_shaders));
4742 new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*gl_shaders));
4784 struct glsl_vs_compiled_shader *gl_shaders, *new_array; local
4846 struct glsl_gs_compiled_shader *gl_shaders; local
6260 struct glsl_ps_compiled_shader *gl_shaders = shader_data->gl_shaders.ps; local
6287 struct glsl_vs_compiled_shader *gl_shaders = shader_data->gl_shaders.vs; local
6314 struct glsl_gs_compiled_shader *gl_shaders = shader_data->gl_shaders.gs; local
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