Searched defs:glFramebufferTexture2D (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 789 PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; member in struct:VMSVGA3DSTATE::__anon13183 1509 pState->ext.glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)OGLGETPROCADDRESS("glFramebufferTexture2D"); 1800 || !pState->ext.glFramebufferTexture2D 3238 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 3241 pState->ext.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 4106 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pSurface->oglId.texture, 0 /* level 0 */); 5811 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, 0, 0, 0); 5902 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, GL_TEXTURE_2D, pRenderTarget->oglId.texture, target.mipmap);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1494 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; member in struct:wined3d_fbo_ops
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 1466 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; member in struct:wined3d_fbo_ops
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 1606 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment, member in struct:wined3d_fbo_ops
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl_mangle.h | 533 #define glFramebufferTexture2D MANGLE(FramebufferTexture2D) macro
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