Searched defs:glCheckFramebufferStatus (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp787 PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; member in struct:VMSVGA3DSTATE::__anon13183
1507 pState->ext.glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)OGLGETPROCADDRESS("glCheckFramebufferStatus");
1798 || !pState->ext.glCheckFramebufferStatus
5908 GLenum status = pState->ext.glCheckFramebufferStatus(GL_FRAMEBUFFER);
5910 Log(("vmsvga3dSetRenderTarget: WARNING: glCheckFramebufferStatus returned %x\n", status));
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1492 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; member in struct:wined3d_fbo_ops
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h1464 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; member in struct:wined3d_fbo_ops
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h1603 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target); member in struct:wined3d_fbo_ops
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl_mangle.h153 #define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus) macro

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