Searched defs:g_swd3d8 (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/
H A Dd3d8_main.c65 static D3D8Export g_swd3d8 = {0, "VBoxD3D8.dll", "MSD3D8.dll",}; variable
69 SW_FILLPROC(g_swd3d8, hDLL, D3D8GetSWInfo);
70 SW_FILLPROC(g_swd3d8, hDLL, DebugSetMute);
71 SW_FILLPROC(g_swd3d8, hDLL, Direct3DCreate8);
72 SW_FILLPROC(g_swd3d8, hDLL, ValidatePixelShader);
73 SW_FILLPROC(g_swd3d8, hDLL, ValidateVertexShader);
78 SW_CHECKRET(g_swd3d8, D3D8GetSWInfo, E_FAIL);
79 return g_swd3d8.pD3D8GetSWInfo();
84 SW_CHECKCALL(g_swd3d8, DebugSetMute);
85 g_swd3d8
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/
H A Dd3d8_main.c65 static D3D8Export g_swd3d8 = {0, "VBoxD3D8.dll", "MSD3D8.dll",}; variable
69 SW_FILLPROC(g_swd3d8, hDLL, D3D8GetSWInfo);
70 SW_FILLPROC(g_swd3d8, hDLL, DebugSetMute);
71 SW_FILLPROC(g_swd3d8, hDLL, Direct3DCreate8);
72 SW_FILLPROC(g_swd3d8, hDLL, ValidatePixelShader);
73 SW_FILLPROC(g_swd3d8, hDLL, ValidateVertexShader);
78 SW_CHECKRET(g_swd3d8, D3D8GetSWInfo, E_FAIL);
79 return g_swd3d8.pD3D8GetSWInfo();
84 SW_CHECKCALL(g_swd3d8, DebugSetMute);
85 g_swd3d8
[all...]

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