Searched defs:fsmode (Results 1 - 4 of 4) sorted by relevance

/inkscape/src/widgets/
H A Dmesh-toolbar.cpp257 Inkscape::PaintTarget fsmode = (ege_select_one_action_get_active( act ) == 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE; local
258 prefs->setInt("/tools/gradient/newfillorstroke", (fsmode == Inkscape::FOR_FILL) ? 1 : 0);
H A Dgradient-toolbar.cpp899 Inkscape::PaintTarget fsmode = (ege_select_one_action_get_active( act ) == 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE; local
900 prefs->setInt("/tools/gradient/newfillorstroke", (fsmode == Inkscape::FOR_FILL) ? 1 : 0);
1085 Inkscape::PaintTarget fsmode = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE; local
1086 ege_select_one_action_set_active( act, (fsmode == Inkscape::FOR_FILL) ? 0 : 1 );
/inkscape/src/ui/tools/
H A Dmesh-tool.cpp477 Inkscape::PaintTarget fsmode = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE; local
480 std::cout << "sp_mesh_context_root_handler: creating new mesh on: " << (fsmode == Inkscape::FOR_FILL ? "Fill" : "Stroke") << std::endl;
482 SPGradient *vector = sp_gradient_vector_for_object(desktop->getDocument(), desktop, item, fsmode);
484 SPGradient *priv = sp_item_set_gradient(item, vector, new_type, fsmode);
H A Dgradient-tool.cpp501 Inkscape::PaintTarget fsmode = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE; local
503 SPGradient *vector = sp_gradient_vector_for_object(desktop->getDocument(), desktop, item, fsmode);
505 SPGradient *priv = sp_item_set_gradient(item, vector, new_type, fsmode);

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