Searched defs:fsmode (Results 1 - 4 of 4) sorted by relevance
/inkscape/src/widgets/ |
H A D | mesh-toolbar.cpp | 257 Inkscape::PaintTarget fsmode = (ege_select_one_action_get_active( act ) == 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE; local 258 prefs->setInt("/tools/gradient/newfillorstroke", (fsmode == Inkscape::FOR_FILL) ? 1 : 0);
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H A D | gradient-toolbar.cpp | 899 Inkscape::PaintTarget fsmode = (ege_select_one_action_get_active( act ) == 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE; local 900 prefs->setInt("/tools/gradient/newfillorstroke", (fsmode == Inkscape::FOR_FILL) ? 1 : 0); 1085 Inkscape::PaintTarget fsmode = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE; local 1086 ege_select_one_action_set_active( act, (fsmode == Inkscape::FOR_FILL) ? 0 : 1 );
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/inkscape/src/ui/tools/ |
H A D | mesh-tool.cpp | 477 Inkscape::PaintTarget fsmode = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE; local 480 std::cout << "sp_mesh_context_root_handler: creating new mesh on: " << (fsmode == Inkscape::FOR_FILL ? "Fill" : "Stroke") << std::endl; 482 SPGradient *vector = sp_gradient_vector_for_object(desktop->getDocument(), desktop, item, fsmode); 484 SPGradient *priv = sp_item_set_gradient(item, vector, new_type, fsmode);
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H A D | gradient-tool.cpp | 501 Inkscape::PaintTarget fsmode = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE; local 503 SPGradient *vector = sp_gradient_vector_for_object(desktop->getDocument(), desktop, item, fsmode); 505 SPGradient *priv = sp_item_set_gradient(item, vector, new_type, fsmode);
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