Searched defs:fogstart (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 974 float fogstart, fogend; local 982 fogstart = 1.0f; 987 fogstart = 255.0f; 993 fogstart = tmpvalue.f; 996 /* In GL, fogstart == fogend disables fog, in D3D everything's fogged.*/ 997 if(fogstart == fogend) { 999 fogstart = *(float*)(&fNegInf); /* -1.0/0.0 */ 1009 fogstart = 0.0f; 1013 glFogf(GL_FOG_START, fogstart); 1014 checkGLcall("glFogf(GL_FOG_START, fogstart)"); [all...] |
H A D | wined3d_private.h | 1185 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 1037 float fogstart, fogend; local 1045 fogstart = 1.0f; 1050 fogstart = 255.0f; 1056 fogstart = tmpvalue.f; 1059 /* Special handling for fogstart == fogend. In d3d with vertex 1064 && fogstart == fogend) 1066 fogstart = -INFINITY; 1076 fogstart = 0.0f; 1080 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, fogstart); 1081 checkGLcall("glFogf(GL_FOG_START, fogstart)"); 1093 DWORD fogstart = state->render_states[WINED3D_RS_FOGSTART]; local [all...] |
H A D | arb_program_shader.c | 6570 DWORD fogstart = state->render_states[WINED3D_RS_FOGSTART]; local 6600 if (new_source != context->fog_source || fogstart == fogend)
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H A D | glsl_shader.c | 7110 DWORD fogstart = state->render_states[WINED3D_RS_FOGSTART]; local 7133 if (new_source != context->fog_source || fogstart == fogend)
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H A D | wined3d_private.h | 1214 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1213 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
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