Lines Matching defs:fogstart
974 float fogstart, fogend;
982 fogstart = 1.0f;
987 fogstart = 255.0f;
993 fogstart = tmpvalue.f;
996 /* In GL, fogstart == fogend disables fog, in D3D everything's fogged.*/
997 if(fogstart == fogend) {
999 fogstart = *(float*)(&fNegInf); /* -1.0/0.0 */
1009 fogstart = 0.0f;
1013 glFogf(GL_FOG_START, fogstart);
1014 checkGLcall("glFogf(GL_FOG_START, fogstart)");
1015 TRACE("Fog Start == %f\n", fogstart);
1040 * is used, fogstart, fogend and the equation type are used, otherwise linear fog with