Searched defs:elements (Results 1 - 25 of 34) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvertexdeclaration.c80 HeapFree(GetProcessHeap(), 0, This->elements);
199 const WINED3DVERTEXELEMENT *elements, UINT element_count,
210 dump_wined3dvertexelement(elements + i);
219 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
220 if (!declaration->elements)
222 ERR("Failed to allocate elements memory.\n");
227 /* Do some static analysis on the elements to make reading the
231 struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
233 e->format_desc = getFormatDescEntry(elements[
198 vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device, const WINED3DVERTEXELEMENT *elements, UINT element_count, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) argument
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H A Ddevice.c209 const struct wined3d_vertex_declaration_element *element = &declaration->elements[i];
216 TRACE("%p Element %p (%u of %u)\n", declaration->elements,
308 stream_info->elements[idx].format_desc = element->format_desc;
309 stream_info->elements[idx].stride = stride;
310 stream_info->elements[idx].data = data;
311 stream_info->elements[idx].stream_idx = element->input_slot;
312 stream_info->elements[idx].buffer_object = buffer_object;
337 element = &stream_info->elements[i];
376 stream_info_element_from_strided(gl_info, &strided->position, &stream_info->elements[WINED3D_FFP_POSITION]);
378 stream_info_element_from_strided(gl_info, &strided->normal, &stream_info->elements[WINED3D_FFP_NORMA
1145 IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice *iface, IWineD3DVertexDeclaration **declaration, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, const WINED3DVERTEXELEMENT *elements, UINT element_count) argument
1180 WINED3DVERTEXELEMENT *elements; member in struct:wined3d_fvf_convert_state
1188 WINED3DVERTEXELEMENT *elements = state->elements; local
1319 WINED3DVERTEXELEMENT *elements; local
1329 HeapFree(GetProcessHeap(), 0, elements); local
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H A Dwined3d_private.h867 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
868 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
966 struct wined3d_stream_info_element elements[MAX_ATTRIBS]; member in struct:wined3d_stream_info
1099 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
2615 struct wined3d_vertex_declaration_element *elements; member in struct:IWineD3DVertexDeclarationImpl
2625 const WINED3DVERTEXELEMENT *elements, UINT element_count,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dvertexdeclaration.c314 ERR("More than 127 elements?\n");
329 HeapFree(GetProcessHeap(), 0, declaration->elements);
348 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle)
356 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
357 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
358 if (!declaration->elements)
360 ERR("Failed to allocate vertex declaration elements memory.\n");
365 memcpy(declaration->elements, elements, declaration->elements_size);
375 HeapFree(GetProcessHeap(), 0, declaration->elements);
347 d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) argument
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H A Dd3d8_private.h272 DWORD *elements; member in struct:d3d8_vertex_declaration
273 DWORD elements_size; /* Size of elements, in bytes */
280 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dvertexdeclaration.c90 D3DVERTEXELEMENT9 *elements = NULL; local
101 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
102 if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
104 elements[size-1] = end_element;
108 elements[idx].Type = D3DDECLTYPE_FLOAT4;
109 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
112 elements[idx].Type = D3DDECLTYPE_FLOAT4;
113 elements[idx].Usage = D3DDECLUSAGE_POSITION;
116 elements[idx].Type = D3DDECLTYPE_FLOAT3;
117 elements[id
281 d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface, D3DVERTEXELEMENT9 *elements, UINT *element_count) argument
376 vertexdeclaration_init(struct d3d9_vertex_declaration *declaration, struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements) argument
423 d3d9_vertex_declaration_create(struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) argument
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H A Dd3d9_private.h308 D3DVERTEXELEMENT9 *elements; member in struct:d3d9_vertex_declaration
316 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
H A Ddevice.c2495 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2501 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2509 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2564 D3DVERTEXELEMENT9 *elements; local
2590 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2593 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2594 HeapFree(GetProcessHeap(), 0, elements); local
2494 d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface, const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dvertexdeclaration.c68 HeapFree(GetProcessHeap(), 0, declaration->elements);
172 struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count,
182 dump_wined3d_vertex_element(elements + i);
190 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
191 if (!declaration->elements)
193 ERR("Failed to allocate elements memory.\n");
198 /* Do some static analysis on the elements to make reading the
202 struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
204 e->format = wined3d_get_format(gl_info, elements[
171 vertexdeclaration_init(struct wined3d_vertex_declaration *declaration, struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops) argument
244 wined3d_vertex_declaration_create(struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration) argument
275 struct wined3d_vertex_element *elements; member in struct:wined3d_fvf_convert_state
283 struct wined3d_vertex_element *elements = state->elements; local
301 convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info, DWORD fvf, struct wined3d_vertex_element **elements) argument
416 struct wined3d_vertex_element *elements; local
427 HeapFree(GetProcessHeap(), 0, elements); local
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H A Dwined3d_private.h974 struct wined3d_stream_info_element elements[MAX_ATTRIBS]; member in struct:wined3d_stream_info
1122 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1980 /* number of elements in a value */
2456 struct wined3d_vertex_declaration_element *elements; member in struct:wined3d_vertex_declaration
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dvertexdeclaration.c370 ERR("More than 127 elements?\n");
392 HeapFree(GetProcessHeap(), 0, declaration->elements);
402 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle)
412 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
413 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
414 if (!declaration->elements)
416 ERR("Failed to allocate vertex declaration elements memory.\n");
421 memcpy(declaration->elements, elements, declaration->elements_size);
432 HeapFree(GetProcessHeap(), 0, declaration->elements);
401 vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration, IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) argument
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H A Dd3d8_private.h464 DWORD *elements; member in struct:__anon645
465 DWORD elements_size; /* Size of elements, in bytes */
472 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dd3d9_private.h521 D3DVERTEXELEMENT9 *elements; member in struct:IDirect3DVertexDeclaration9Impl
534 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
H A Dvertexdeclaration.c87 D3DVERTEXELEMENT9 *elements = NULL; local
98 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
99 if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
101 elements[size-1] = end_element;
105 elements[idx].Type = D3DDECLTYPE_FLOAT4;
106 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
109 elements[idx].Type = D3DDECLTYPE_FLOAT4;
110 elements[idx].Usage = D3DDECLUSAGE_POSITION;
113 elements[idx].Type = D3DDECLTYPE_FLOAT3;
114 elements[id
377 vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration, IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) argument
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H A Ddevice.c2340 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2346 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2363 hr = vertexdeclaration_init(object, This, elements);
2380 D3DVERTEXELEMENT9* elements = NULL; local
2403 hr = vdecl_convert_fvf(fvf, &elements);
2406 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
2407 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */ local
2339 IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface, const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) argument
/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/Source/C/VfrCompile/Pccts/dlg/
H A Doutput.c9 * Thus, the elements in each of the automaton states (st%d) are type DfaState
91 int dfa_class_nop[MAX_MODES]; /* number of elements in each group of states*/
374 char *minsize(int elements) argument
376 char *minsize(elements)
377 int elements;
382 while ((unsigned long) elements > typesize[i]) /* MR20 */
/vbox/src/libs/xpcom18a4/nsprpub/pr/src/malloc/
H A Dprmem.c71 PRUint32 elements; /* on free list */ member in struct:MemoryZoneStr
115 mz->elements--;
220 if (zone.elements || zone.misses || zone.hits) {
223 j, i, zone.blockSize, zone.elements,
271 mz->elements--;
462 mz->elements++;
/vbox/src/libs/libxml2-2.6.31/include/libxml/
H A Dtree.h378 void *elements; /* Hash table for elements if any */ member in struct:_xmlDtd
/vbox/src/libs/libxml2-2.6.31/
H A Dvalid.c1444 table = (xmlElementTablePtr) dtd->elements;
1451 dtd->elements = (void *) table;
1468 ret = xmlHashLookup2(dtd->doc->intSubset->elements, name, ns);
1472 xmlHashRemoveEntry2(dtd->doc->intSubset->elements, name, ns, NULL);
3191 if (dtd->elements == NULL)
3193 table = (xmlElementTablePtr) dtd->elements;
3221 if (dtd->elements == NULL) {
3232 table = (xmlElementTablePtr) dtd->elements;
3235 dtd->elements = (void *) table;
3242 table = (xmlElementTablePtr) dtd->elements;
6869 const xmlChar *elements[256]; local
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/vbox/src/VBox/Frontends/VirtualBox/src/extradata/
H A DUIExtraDataManager.cpp2353 /* Desearialize passed elements: */
2354 QMap<DetailsElementType, bool> elements; local
2365 elements[type] = fOpened;
2368 /* Return elements: */
2369 return elements;
2372 void UIExtraDataManager::setSelectorWindowDetailsElements(const QMap<DetailsElementType, bool> &elements) argument
2377 /* Searialize passed elements: */
2378 foreach (DetailsElementType type, elements.keys())
2381 if (!elements[type])
/vbox/src/VBox/Main/webservice/jaxlibs/
H A Djaxws-api.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/xml/ javax/xml/ws/ javax/xml/ws/handler/ ...
H A Dresolver.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/org/ com/sun/org/apache/ ...
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h888 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
889 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
987 struct wined3d_stream_info_element elements[MAX_ATTRIBS]; member in struct:wined3d_stream_info
1120 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
2650 struct wined3d_vertex_declaration_element *elements; member in struct:IWineD3DVertexDeclarationImpl
2660 const WINED3DVERTEXELEMENT *elements, UINT element_count,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1970 struct wined3d_shader_signature_element *elements; member in struct:wined3d_shader_signature
2455 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2596 struct wined3d_shader_signature_element *elements; member in struct:wined3d_shader_signature
6938 const WINED3DVERTEXELEMENT *elements,
7625 const WINED3DVERTEXELEMENT *elements,
8308 #define IWineD3DDevice_CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count) (This)->lpVtbl->CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count)
8611 const WINED3DVERTEXELEMENT *elements,

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