/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | vertexdeclaration.c | 80 HeapFree(GetProcessHeap(), 0, This->elements); 199 const WINED3DVERTEXELEMENT *elements, UINT element_count, 210 dump_wined3dvertexelement(elements + i); 219 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count); 220 if (!declaration->elements) 222 ERR("Failed to allocate elements memory.\n"); 227 /* Do some static analysis on the elements to make reading the 231 struct wined3d_vertex_declaration_element *e = &declaration->elements[i]; 233 e->format_desc = getFormatDescEntry(elements[ 198 vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device, const WINED3DVERTEXELEMENT *elements, UINT element_count, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) argument [all...] |
H A D | device.c | 209 const struct wined3d_vertex_declaration_element *element = &declaration->elements[i]; 216 TRACE("%p Element %p (%u of %u)\n", declaration->elements, 308 stream_info->elements[idx].format_desc = element->format_desc; 309 stream_info->elements[idx].stride = stride; 310 stream_info->elements[idx].data = data; 311 stream_info->elements[idx].stream_idx = element->input_slot; 312 stream_info->elements[idx].buffer_object = buffer_object; 337 element = &stream_info->elements[i]; 376 stream_info_element_from_strided(gl_info, &strided->position, &stream_info->elements[WINED3D_FFP_POSITION]); 378 stream_info_element_from_strided(gl_info, &strided->normal, &stream_info->elements[WINED3D_FFP_NORMA 1145 IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice *iface, IWineD3DVertexDeclaration **declaration, IUnknown *parent, const struct wined3d_parent_ops *parent_ops, const WINED3DVERTEXELEMENT *elements, UINT element_count) argument 1180 WINED3DVERTEXELEMENT *elements; member in struct:wined3d_fvf_convert_state 1188 WINED3DVERTEXELEMENT *elements = state->elements; local 1319 WINED3DVERTEXELEMENT *elements; local 1329 HeapFree(GetProcessHeap(), 0, elements); local [all...] |
H A D | wined3d_private.h | 867 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \ 868 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0) 966 struct wined3d_stream_info_element elements[MAX_ATTRIBS]; member in struct:wined3d_stream_info 1099 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. 2615 struct wined3d_vertex_declaration_element *elements; member in struct:IWineD3DVertexDeclarationImpl 2625 const WINED3DVERTEXELEMENT *elements, UINT element_count,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | vertexdeclaration.c | 314 ERR("More than 127 elements?\n"); 329 HeapFree(GetProcessHeap(), 0, declaration->elements); 348 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) 356 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements); 357 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size); 358 if (!declaration->elements) 360 ERR("Failed to allocate vertex declaration elements memory.\n"); 365 memcpy(declaration->elements, elements, declaration->elements_size); 375 HeapFree(GetProcessHeap(), 0, declaration->elements); 347 d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) argument [all...] |
H A D | d3d8_private.h | 272 DWORD *elements; member in struct:d3d8_vertex_declaration 273 DWORD elements_size; /* Size of elements, in bytes */ 280 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | vertexdeclaration.c | 90 D3DVERTEXELEMENT9 *elements = NULL; local 101 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); 102 if (!elements) return D3DERR_OUTOFVIDEOMEMORY; 104 elements[size-1] = end_element; 108 elements[idx].Type = D3DDECLTYPE_FLOAT4; 109 elements[idx].Usage = D3DDECLUSAGE_POSITIONT; 112 elements[idx].Type = D3DDECLTYPE_FLOAT4; 113 elements[idx].Usage = D3DDECLUSAGE_POSITION; 116 elements[idx].Type = D3DDECLTYPE_FLOAT3; 117 elements[id 281 d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface, D3DVERTEXELEMENT9 *elements, UINT *element_count) argument 376 vertexdeclaration_init(struct d3d9_vertex_declaration *declaration, struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements) argument 423 d3d9_vertex_declaration_create(struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) argument [all...] |
H A D | d3d9_private.h | 308 D3DVERTEXELEMENT9 *elements; member in struct:d3d9_vertex_declaration 316 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
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H A D | device.c | 2495 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) 2501 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration); 2509 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object))) 2564 D3DVERTEXELEMENT9 *elements; local 2590 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements))) 2593 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration); 2594 HeapFree(GetProcessHeap(), 0, elements); local 2494 d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface, const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | vertexdeclaration.c | 68 HeapFree(GetProcessHeap(), 0, declaration->elements); 172 struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, 182 dump_wined3d_vertex_element(elements + i); 190 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count); 191 if (!declaration->elements) 193 ERR("Failed to allocate elements memory.\n"); 198 /* Do some static analysis on the elements to make reading the 202 struct wined3d_vertex_declaration_element *e = &declaration->elements[i]; 204 e->format = wined3d_get_format(gl_info, elements[ 171 vertexdeclaration_init(struct wined3d_vertex_declaration *declaration, struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops) argument 244 wined3d_vertex_declaration_create(struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration) argument 275 struct wined3d_vertex_element *elements; member in struct:wined3d_fvf_convert_state 283 struct wined3d_vertex_element *elements = state->elements; local 301 convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info, DWORD fvf, struct wined3d_vertex_element **elements) argument 416 struct wined3d_vertex_element *elements; local 427 HeapFree(GetProcessHeap(), 0, elements); local [all...] |
H A D | wined3d_private.h | 974 struct wined3d_stream_info_element elements[MAX_ATTRIBS]; member in struct:wined3d_stream_info 1122 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. 1980 /* number of elements in a value */ 2456 struct wined3d_vertex_declaration_element *elements; member in struct:wined3d_vertex_declaration
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | vertexdeclaration.c | 370 ERR("More than 127 elements?\n"); 392 HeapFree(GetProcessHeap(), 0, declaration->elements); 402 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) 412 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements); 413 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size); 414 if (!declaration->elements) 416 ERR("Failed to allocate vertex declaration elements memory.\n"); 421 memcpy(declaration->elements, elements, declaration->elements_size); 432 HeapFree(GetProcessHeap(), 0, declaration->elements); 401 vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration, IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) argument [all...] |
H A D | d3d8_private.h | 464 DWORD *elements; member in struct:__anon645 465 DWORD elements_size; /* Size of elements, in bytes */ 472 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | d3d9_private.h | 521 D3DVERTEXELEMENT9 *elements; member in struct:IDirect3DVertexDeclaration9Impl 534 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
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H A D | vertexdeclaration.c | 87 D3DVERTEXELEMENT9 *elements = NULL; local 98 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); 99 if (!elements) return D3DERR_OUTOFVIDEOMEMORY; 101 elements[size-1] = end_element; 105 elements[idx].Type = D3DDECLTYPE_FLOAT4; 106 elements[idx].Usage = D3DDECLUSAGE_POSITIONT; 109 elements[idx].Type = D3DDECLTYPE_FLOAT4; 110 elements[idx].Usage = D3DDECLUSAGE_POSITION; 113 elements[idx].Type = D3DDECLTYPE_FLOAT3; 114 elements[id 377 vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration, IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) argument [all...] |
H A D | device.c | 2340 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) 2346 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration); 2363 hr = vertexdeclaration_init(object, This, elements); 2380 D3DVERTEXELEMENT9* elements = NULL; local 2403 hr = vdecl_convert_fvf(fvf, &elements); 2406 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl); 2407 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */ local 2339 IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface, const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) argument
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/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/Source/C/VfrCompile/Pccts/dlg/ |
H A D | output.c | 9 * Thus, the elements in each of the automaton states (st%d) are type DfaState 91 int dfa_class_nop[MAX_MODES]; /* number of elements in each group of states*/ 374 char *minsize(int elements) argument 376 char *minsize(elements) 377 int elements; 382 while ((unsigned long) elements > typesize[i]) /* MR20 */
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/vbox/src/libs/xpcom18a4/nsprpub/pr/src/malloc/ |
H A D | prmem.c | 71 PRUint32 elements; /* on free list */ member in struct:MemoryZoneStr 115 mz->elements--; 220 if (zone.elements || zone.misses || zone.hits) { 223 j, i, zone.blockSize, zone.elements, 271 mz->elements--; 462 mz->elements++;
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/vbox/src/libs/libxml2-2.6.31/include/libxml/ |
H A D | tree.h | 378 void *elements; /* Hash table for elements if any */ member in struct:_xmlDtd
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/vbox/src/libs/libxml2-2.6.31/ |
H A D | valid.c | 1444 table = (xmlElementTablePtr) dtd->elements; 1451 dtd->elements = (void *) table; 1468 ret = xmlHashLookup2(dtd->doc->intSubset->elements, name, ns); 1472 xmlHashRemoveEntry2(dtd->doc->intSubset->elements, name, ns, NULL); 3191 if (dtd->elements == NULL) 3193 table = (xmlElementTablePtr) dtd->elements; 3221 if (dtd->elements == NULL) { 3232 table = (xmlElementTablePtr) dtd->elements; 3235 dtd->elements = (void *) table; 3242 table = (xmlElementTablePtr) dtd->elements; 6869 const xmlChar *elements[256]; local [all...] |
/vbox/src/VBox/Frontends/VirtualBox/src/extradata/ |
H A D | UIExtraDataManager.cpp | 2353 /* Desearialize passed elements: */ 2354 QMap<DetailsElementType, bool> elements; local 2365 elements[type] = fOpened; 2368 /* Return elements: */ 2369 return elements; 2372 void UIExtraDataManager::setSelectorWindowDetailsElements(const QMap<DetailsElementType, bool> &elements) argument 2377 /* Searialize passed elements: */ 2378 foreach (DetailsElementType type, elements.keys()) 2381 if (!elements[type])
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/vbox/src/VBox/Main/webservice/jaxlibs/ |
H A D | jaxws-api.jar | META-INF/ META-INF/MANIFEST.MF javax/ javax/xml/ javax/xml/ws/ javax/xml/ws/handler/ ... |
H A D | resolver.jar | META-INF/ META-INF/MANIFEST.MF com/ com/sun/ com/sun/org/ com/sun/org/apache/ ... |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 888 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \ 889 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0) 987 struct wined3d_stream_info_element elements[MAX_ATTRIBS]; member in struct:wined3d_stream_info 1120 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. 2650 struct wined3d_vertex_declaration_element *elements; member in struct:IWineD3DVertexDeclarationImpl 2660 const WINED3DVERTEXELEMENT *elements, UINT element_count,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1970 struct wined3d_shader_signature_element *elements; member in struct:wined3d_shader_signature 2455 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 2596 struct wined3d_shader_signature_element *elements; member in struct:wined3d_shader_signature 6938 const WINED3DVERTEXELEMENT *elements, 7625 const WINED3DVERTEXELEMENT *elements, 8308 #define IWineD3DDevice_CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count) (This)->lpVtbl->CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count) 8611 const WINED3DVERTEXELEMENT *elements,
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