Searched defs:dst_texture (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c1059 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1065 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1068 dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1058 d3d8_device_UpdateTexture(IDirect3DDevice8 *iface, IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c1265 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1271 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1274 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1264 d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface, IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c4179 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
4185 TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
4188 if (!src_texture || !dst_texture)
4194 if (src_texture == dst_texture)
4202 if (dst_texture->resource.type != type)
4210 if (wined3d_texture_get_level_count(dst_texture) != level_count)
4217 dst_texture->texture_ops->texture_preload(dst_texture, SRGB_RGB);
4230 dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture,
4178 wined3d_device_update_texture(struct wined3d_device *device, struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c5125 IWineD3DBaseTexture *src_texture, IWineD3DBaseTexture *dst_texture)
5131 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
5134 if (!src_texture || !dst_texture)
5140 if (src_texture == dst_texture)
5148 if (IWineD3DBaseTexture_GetType(dst_texture) != type)
5156 if (IWineD3DBaseTexture_GetLevelCount(dst_texture) != level_count)
5163 ((IWineD3DBaseTextureImpl *)dst_texture)->baseTexture.internal_preload(dst_texture, SRGB_RGB);
5176 IWineD3DTexture_GetSurfaceLevel((IWineD3DTexture *)dst_texture,
5124 IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface, IWineD3DBaseTexture *src_texture, IWineD3DBaseTexture *dst_texture) argument
[all...]

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