Searched defs:dst_size (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c2293 unsigned int dst_size = 0; local
2296 dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
2309 if (dst_size > 1) {
2310 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str);
2341 unsigned int dst_size; local
2344 dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
2349 if (dst_size > 1) {
2350 shader_addline(buffer, "vec%d(pow(abs(%s), %s)));\n", dst_size, src0_param.param_str, src1_param.param_str);
2364 unsigned int dst_size; local
2367 dst_size
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c2201 unsigned int dst_size = 0; local
2204 dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
2217 if (dst_size > 1) {
2218 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str);
2249 unsigned int dst_size; local
2252 dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
2257 if (dst_size > 1) {
2258 shader_addline(buffer, "vec%d(pow(abs(%s), %s)));\n", dst_size, src0_param.param_str, src1_param.param_str);
2272 unsigned int dst_size; local
2275 dst_size
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c2547 unsigned int dst_size = 0; local
2550 dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
2563 if (dst_size > 1) {
2564 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str);
2600 unsigned int dst_size; local
2603 dst_size = shader_glsl_get_write_mask_size(dst_write_mask);
2608 if (dst_size > 1)
2611 dst_size, src1_param.param_str, src0_param.param_str, src1_param.param_str);
2628 unsigned int dst_size; local
2631 dst_size
[all...]

Completed in 62 milliseconds