Searched defs:dst_size (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 2293 unsigned int dst_size = 0; local 2296 dst_size = shader_glsl_get_write_mask_size(dst_write_mask); 2309 if (dst_size > 1) { 2310 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str); 2341 unsigned int dst_size; local 2344 dst_size = shader_glsl_get_write_mask_size(dst_write_mask); 2349 if (dst_size > 1) { 2350 shader_addline(buffer, "vec%d(pow(abs(%s), %s)));\n", dst_size, src0_param.param_str, src1_param.param_str); 2364 unsigned int dst_size; local 2367 dst_size [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 2201 unsigned int dst_size = 0; local 2204 dst_size = shader_glsl_get_write_mask_size(dst_write_mask); 2217 if (dst_size > 1) { 2218 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str); 2249 unsigned int dst_size; local 2252 dst_size = shader_glsl_get_write_mask_size(dst_write_mask); 2257 if (dst_size > 1) { 2258 shader_addline(buffer, "vec%d(pow(abs(%s), %s)));\n", dst_size, src0_param.param_str, src1_param.param_str); 2272 unsigned int dst_size; local 2275 dst_size [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 2547 unsigned int dst_size = 0; local 2550 dst_size = shader_glsl_get_write_mask_size(dst_write_mask); 2563 if (dst_size > 1) { 2564 shader_addline(buffer, "vec%d(dot(%s, %s)));\n", dst_size, src0_param.param_str, src1_param.param_str); 2600 unsigned int dst_size; local 2603 dst_size = shader_glsl_get_write_mask_size(dst_write_mask); 2608 if (dst_size > 1) 2611 dst_size, src1_param.param_str, src0_param.param_str, src1_param.param_str); 2628 unsigned int dst_size; local 2631 dst_size [all...] |
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