Searched defs:div_mask (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3669 DWORD div_mask=0; local
3673 case WINED3DTTFF_COUNT2: div_mask = WINED3DSP_WRITEMASK_1; break;
3674 case WINED3DTTFF_COUNT3: div_mask = WINED3DSP_WRITEMASK_2; break;
3676 case WINED3DTTFF_DISABLE: div_mask = WINED3DSP_WRITEMASK_3; break;
3678 shader_glsl_write_mask_to_str(div_mask, coord_div_mask);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3546 DWORD div_mask=0; local
3550 case WINED3DTTFF_COUNT2: div_mask = WINED3DSP_WRITEMASK_1; break;
3551 case WINED3DTTFF_COUNT3: div_mask = WINED3DSP_WRITEMASK_2; break;
3553 case WINED3DTTFF_DISABLE: div_mask = WINED3DSP_WRITEMASK_3; break;
3555 shader_glsl_write_mask_to_str(div_mask, coord_div_mask);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c4016 DWORD div_mask=0; local
4024 div_mask = WINED3DSP_WRITEMASK_1;
4027 div_mask = WINED3DSP_WRITEMASK_2;
4031 div_mask = WINED3DSP_WRITEMASK_3;
4034 shader_glsl_write_mask_to_str(div_mask, coord_div_mask);

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