Searched defs:destination (Results 1 - 7 of 7) sorted by relevance

/vbox/src/libs/zlib-1.2.6/contrib/dotzlib/DotZLib/
H A DCircularBuffer.cs61 public int Get(byte[] destination, int offset, int count) argument
65 destination[offset + i] = _buffer[(_head+i) % _capacity];
/vbox/src/VBox/Debugger/
H A DDBGPlugInSolaris.cpp205 uint32_t destination; /**< 98 */ member in struct:SOL32_module
256 uint64_t destination; /**< 100 */ member in struct:SOL64_module
/vbox/src/VBox/RDP/client-1.8.3/
H A Dscard.c559 inString(PMEM_HANDLE * handle, STREAM in, char **destination, SERVER_DWORD dataLength, RD_BOOL wide) argument
585 *destination = SC_xmalloc(handle, strlen(reader) + 1);
586 strcpy(*destination, reader);
627 inReaderName(PMEM_HANDLE * handle, STREAM in, char **destination, RD_BOOL wide) argument
632 inRepos(in, inString(handle, in, destination, dataLength, wide));
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c35 * destination parameters. GLSL uses swizzles for both. The result of this is
38 * mask for the destination parameter into account.
1658 /* Get the GLSL write mask for the destination register */
1761 /* Append the destination part of the instruction to the buffer, return the effective write mask */
1774 /* Append the destination part of the instruction to the buffer, return the effective write mask */
2316 /* Note that this instruction has some restrictions. The destination write mask
2651 /* Find the destination channels which use the current source0 channel */
2663 * Deal with that by using a temporary destination register if needed
2735 /* Find the destination channels which use the current source0 channel */
3182 /* 1.0-1.4: Use destination registe
3941 char destination[50]; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c35 * destination parameters. GLSL uses swizzles for both. The result of this is
38 * mask for the destination parameter into account.
1627 /* Get the GLSL write mask for the destination register */
1714 /* Append the destination part of the instruction to the buffer, return the effective write mask */
1727 /* Append the destination part of the instruction to the buffer, return the effective write mask */
2224 /* Note that this instruction has some restrictions. The destination write mask
2528 /* Find the destination channels which use the current source0 channel */
2540 * Deal with that by using a temporary destination register if needed
2612 /* Find the destination channels which use the current source0 channel */
3059 /* 1.0-1.4: Use destination registe
3818 char destination[50]; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c35 * destination parameters. GLSL uses swizzles for both. The result of this is
38 * mask for the destination parameter into account.
1723 /* Get the GLSL write mask for the destination register */
1839 /* Append the destination part of the instruction to the buffer, return the effective write mask */
1875 /* Append the destination part of the instruction to the buffer, return the effective write mask */
2570 /* Note that this instruction has some restrictions. The destination write mask
2949 * Deal with that by using a temporary destination register if needed. */
2962 /* Find the destination channels which use the current source0 channel. */
3529 /* 1.0-1.4: Use destination register as sampler source.
3596 /* 1.0-1.3: Use destination registe
4298 char destination[50]; local
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/vbox/src/libs/libxml2-2.6.31/
H A Dtrio.c3406 TRIO_ARGS6((destination, destinationSize, OutStream, format, arglist, argarray),
3407 trio_pointer_t destination,
3423 data.location = destination;
3405 TrioFormat(destination, destinationSize, OutStream, format, arglist, argarray), trio_pointer_t destination, size_t destinationSize, void (*OutStream) TRIO_PROTO((trio_class_t *, int)), TRIO_CONST char *format, va_list *arglist, trio_pointer_t *argarray argument

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