Searched defs:destination (Results 1 - 7 of 7) sorted by relevance
/vbox/src/libs/zlib-1.2.6/contrib/dotzlib/DotZLib/ |
H A D | CircularBuffer.cs | 61 public int Get(byte[] destination, int offset, int count) argument 65 destination[offset + i] = _buffer[(_head+i) % _capacity];
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/vbox/src/VBox/Debugger/ |
H A D | DBGPlugInSolaris.cpp | 205 uint32_t destination; /**< 98 */ member in struct:SOL32_module 256 uint64_t destination; /**< 100 */ member in struct:SOL64_module
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/vbox/src/VBox/RDP/client-1.8.3/ |
H A D | scard.c | 559 inString(PMEM_HANDLE * handle, STREAM in, char **destination, SERVER_DWORD dataLength, RD_BOOL wide) argument 585 *destination = SC_xmalloc(handle, strlen(reader) + 1); 586 strcpy(*destination, reader); 627 inReaderName(PMEM_HANDLE * handle, STREAM in, char **destination, RD_BOOL wide) argument 632 inRepos(in, inString(handle, in, destination, dataLength, wide));
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 35 * destination parameters. GLSL uses swizzles for both. The result of this is 38 * mask for the destination parameter into account. 1658 /* Get the GLSL write mask for the destination register */ 1761 /* Append the destination part of the instruction to the buffer, return the effective write mask */ 1774 /* Append the destination part of the instruction to the buffer, return the effective write mask */ 2316 /* Note that this instruction has some restrictions. The destination write mask 2651 /* Find the destination channels which use the current source0 channel */ 2663 * Deal with that by using a temporary destination register if needed 2735 /* Find the destination channels which use the current source0 channel */ 3182 /* 1.0-1.4: Use destination registe 3941 char destination[50]; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 35 * destination parameters. GLSL uses swizzles for both. The result of this is 38 * mask for the destination parameter into account. 1627 /* Get the GLSL write mask for the destination register */ 1714 /* Append the destination part of the instruction to the buffer, return the effective write mask */ 1727 /* Append the destination part of the instruction to the buffer, return the effective write mask */ 2224 /* Note that this instruction has some restrictions. The destination write mask 2528 /* Find the destination channels which use the current source0 channel */ 2540 * Deal with that by using a temporary destination register if needed 2612 /* Find the destination channels which use the current source0 channel */ 3059 /* 1.0-1.4: Use destination registe 3818 char destination[50]; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 35 * destination parameters. GLSL uses swizzles for both. The result of this is 38 * mask for the destination parameter into account. 1723 /* Get the GLSL write mask for the destination register */ 1839 /* Append the destination part of the instruction to the buffer, return the effective write mask */ 1875 /* Append the destination part of the instruction to the buffer, return the effective write mask */ 2570 /* Note that this instruction has some restrictions. The destination write mask 2949 * Deal with that by using a temporary destination register if needed. */ 2962 /* Find the destination channels which use the current source0 channel. */ 3529 /* 1.0-1.4: Use destination register as sampler source. 3596 /* 1.0-1.3: Use destination registe 4298 char destination[50]; local [all...] |
/vbox/src/libs/libxml2-2.6.31/ |
H A D | trio.c | 3406 TRIO_ARGS6((destination, destinationSize, OutStream, format, arglist, argarray), 3407 trio_pointer_t destination, 3423 data.location = destination; 3405 TrioFormat(destination, destinationSize, OutStream, format, arglist, argarray), trio_pointer_t destination, size_t destinationSize, void (*OutStream) TRIO_PROTO((trio_class_t *, int)), TRIO_CONST char *format, va_list *arglist, trio_pointer_t *argarray argument
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