Searched defs:d3d_shader (Results 1 - 18 of 18) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm4.c33 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
H A Dshader.c43 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
1439 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1526 if (TRACE_ON(d3d_shader)) shader_trace_init(fe, shader->baseShader.frontend_data, byte_code);
H A Dshader_sm1.c39 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
H A Dglsl_shader.c47 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
274 if (!TRACE_ON(d3d_shader) && !FIXME_ON(d3d_shader)) return;
391 if (!TRACE_ON(d3d_shader) && !FIXME_ON(d3d_shader)) return;
5338 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm4.c33 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
H A Dati_fragment_shader.c37 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
1167 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
H A Dshader.c43 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
1437 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1524 if (TRACE_ON(d3d_shader)) shader_trace_init(fe, shader->baseShader.frontend_data, byte_code);
H A Dshader_sm1.c39 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
H A Dstate.c45 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader); variable
4070 TRACE_(d3d_shader)("Loading array %u [VBO=%u]\n", i, stream_info->elements[i].buffer_object);
H A Dglsl_shader.c47 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
257 if (!TRACE_ON(d3d_shader) && !FIXME_ON(d3d_shader)) return;
374 if (!TRACE_ON(d3d_shader) && !FIXME_ON(d3d_shader)) return;
5197 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
H A Darb_program_shader.c46 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
412 if (TRACE_ON(d3d_shader)) {
4715 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
6903 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dati_fragment_shader.c38 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
1202 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
H A Dshader.c43 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
1678 if (TRACE_ON(d3d_shader))
H A Dshader_sm1.c39 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
H A Dshader_sm4.c33 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
H A Dstate.c48 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader); variable
4175 TRACE_(d3d_shader)("Loading array %u [VBO=%u]\n", i, stream_info->elements[i].data.buffer_object);
H A Darb_program_shader.c47 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
486 if (TRACE_ON(d3d_shader))
5135 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
7416 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
H A Dglsl_shader.c49 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); variable
293 if (!WARN_ON(d3d_shader) && !FIXME_ON(d3d_shader))
399 if (!TRACE_ON(d3d_shader) && !FIXME_ON(d3d_shader)) return;
6559 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))

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