Searched defs:d3d_caps (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 52 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); variable 388 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n"); 389 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n"); 394 TRACE_(d3d_caps)("PBO test successful.\n"); 573 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants); 575 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants); 585 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n"); 634 TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n"); 864 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description); 970 if (major <= 0) ERR_(d3d_caps)("Invali [all...] |
H A D | glsl_shader.c | 49 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); variable 5295 TRACE_(d3d_caps)("Hardware vertex shader version %d.%d enabled (GLSL)\n", (pCaps->VertexShaderVersion >> 8) & 0xff, pCaps->VertexShaderVersion & 0xff); 5331 TRACE_(d3d_caps)("Hardware pixel shader version %d.%d enabled (GLSL)\n", (pCaps->PixelShaderVersion >> 8) & 0xff, pCaps->PixelShaderVersion & 0xff);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 44 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); variable 238 TRACE_(d3d_caps)("Destroying fake GL context.\n"); 242 ERR_(d3d_caps)("Failed to disable fake GL context.\n"); 256 ERR_(d3d_caps)("Failed to restore previous GL context.\n"); 275 ERR_(d3d_caps)("Failed to create a window.\n"); 282 ERR_(d3d_caps)("Failed to get a DC.\n"); 299 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n"); 309 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n"); 316 ERR_(d3d_caps)("Failed to clear current D3D context.\n"); 321 ERR_(d3d_caps)("Faile [all...] |
H A D | glsl_shader.c | 49 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); variable 5154 TRACE_(d3d_caps)("Hardware vertex shader version %d.%d enabled (GLSL)\n", (pCaps->VertexShaderVersion >> 8) & 0xff, pCaps->VertexShaderVersion & 0xff); 5190 TRACE_(d3d_caps)("Hardware pixel shader version %d.%d enabled (GLSL)\n", (pCaps->PixelShaderVersion >> 8) & 0xff, pCaps->PixelShaderVersion & 0xff);
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H A D | arb_program_shader.c | 48 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); variable 4672 TRACE_(d3d_caps)("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n"); 4678 TRACE_(d3d_caps)("Hardware vertex shader version 2.0 enabled (ARB_PROGRAM)\n"); 4683 TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n"); 4693 TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n"); 4699 TRACE_(d3d_caps)("Hardware pixel shader version 2.0 enabled (ARB_PROGRAM)\n"); 4704 TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");
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