Searched defs:d3d_caps (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c52 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); variable
388 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
389 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
394 TRACE_(d3d_caps)("PBO test successful.\n");
573 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
575 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
585 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
634 TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n");
864 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
970 if (major <= 0) ERR_(d3d_caps)("Invali
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H A Dglsl_shader.c49 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); variable
5295 TRACE_(d3d_caps)("Hardware vertex shader version %d.%d enabled (GLSL)\n", (pCaps->VertexShaderVersion >> 8) & 0xff, pCaps->VertexShaderVersion & 0xff);
5331 TRACE_(d3d_caps)("Hardware pixel shader version %d.%d enabled (GLSL)\n", (pCaps->PixelShaderVersion >> 8) & 0xff, pCaps->PixelShaderVersion & 0xff);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c44 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); variable
238 TRACE_(d3d_caps)("Destroying fake GL context.\n");
242 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
256 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
275 ERR_(d3d_caps)("Failed to create a window.\n");
282 ERR_(d3d_caps)("Failed to get a DC.\n");
299 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
309 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
316 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
321 ERR_(d3d_caps)("Faile
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H A Dglsl_shader.c49 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); variable
5154 TRACE_(d3d_caps)("Hardware vertex shader version %d.%d enabled (GLSL)\n", (pCaps->VertexShaderVersion >> 8) & 0xff, pCaps->VertexShaderVersion & 0xff);
5190 TRACE_(d3d_caps)("Hardware pixel shader version %d.%d enabled (GLSL)\n", (pCaps->PixelShaderVersion >> 8) & 0xff, pCaps->PixelShaderVersion & 0xff);
H A Darb_program_shader.c48 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); variable
4672 TRACE_(d3d_caps)("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n");
4678 TRACE_(d3d_caps)("Hardware vertex shader version 2.0 enabled (ARB_PROGRAM)\n");
4683 TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n");
4693 TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n");
4699 TRACE_(d3d_caps)("Hardware pixel shader version 2.0 enabled (ARB_PROGRAM)\n");
4704 TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");

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