Searched defs:cur_vs_args (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c163 const struct vs_compile_args *cur_vs_args; member in struct:shader_glsl_ctx_priv
1105 if(ctx_priv->cur_vs_args->clip_enabled)
1463 if (priv->cur_vs_args->swizzle_map & (1 << reg->idx)) *is_color = TRUE;
4417 priv_ctx.cur_vs_args = args;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c146 const struct vs_compile_args *cur_vs_args; member in struct:shader_glsl_ctx_priv
1084 if(ctx_priv->cur_vs_args->clip_enabled)
1438 if (priv->cur_vs_args->swizzle_map & (1 << reg->idx)) *is_color = TRUE;
4286 priv_ctx.cur_vs_args = args;
H A Darb_program_shader.c248 const struct arb_vs_compile_args *cur_vs_args; member in struct:shader_arb_ctx_priv
702 if(ctx->cur_vs_args->super.clip_enabled)
709 unsigned int mask = ctx->cur_vs_args->clip.boolclip.clipplane_mask;
976 if (ctx->cur_vs_args->super.swizzle_map & (1 << reg->idx)) *is_color = TRUE;
1325 sampler_idx = priv->cur_vs_args->vertex.samplers[sampler_idx - MAX_FRAGMENT_SAMPLERS];
3077 if(priv->in_main_func) vshader_add_footer((IWineD3DVertexShaderImpl *) shader, buffer, priv->cur_vs_args, priv);
3927 priv_ctx.cur_vs_args = args;
4871 if(vshader) bools = priv->cur_vs_args->clip.boolclip.bools;
4911 loop_control->count = priv->cur_vs_args->loop_ctrl[idx][0];
4912 loop_control->start = priv->cur_vs_args
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c272 const struct arb_vs_compile_args *cur_vs_args; member in struct:shader_arb_ctx_priv
830 if(ctx->cur_vs_args->super.clip_enabled)
837 unsigned int mask = ctx->cur_vs_args->clip.boolclip.clipplane_mask;
1107 if (ctx->cur_vs_args->super.swizzle_map & (1 << reg->idx[0].offset))
1449 sampler_idx = priv->cur_vs_args->vertex.samplers[sampler_idx - MAX_FRAGMENT_SAMPLERS];
3290 priv->cur_vs_args, ins->ctx->reg_maps, ins->ctx->gl_info, buffer);
4189 priv_ctx.cur_vs_args = args;
5316 if(vshader) bools = priv->cur_vs_args->clip.boolclip.bools;
5357 loop_control->count = priv->cur_vs_args->loop_ctrl[idx][0];
5358 loop_control->start = priv->cur_vs_args
[all...]
H A Dglsl_shader.c167 const struct vs_compile_args *cur_vs_args; member in struct:shader_glsl_ctx_priv
1057 if(ctx_priv->cur_vs_args->clip_enabled)
1466 if (priv->cur_vs_args->swizzle_map & (1 << reg->idx[0].offset))
4612 priv_ctx.cur_vs_args = args;

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