Searched defs:create (Results 1 - 25 of 35) sorted by relevance

12

/inkscape/src/display/
H A Dnr-filter-skeleton.cpp3 * You can create your new filter primitive renderer by replacing
35 FilterPrimitive * FilterSkeleton::create() { function in class:Inkscape::Filters::FilterSkeleton
H A Dnr-filter-blend.cpp40 FilterPrimitive * FilterBlend::create() { function in class:Inkscape::Filters::FilterBlend
H A Dnr-filter-merge.cpp25 FilterPrimitive * FilterMerge::create() { function in class:Inkscape::Filters::FilterMerge
H A Dnr-filter-offset.cpp27 FilterPrimitive * FilterOffset::create() { function in class:Inkscape::Filters::FilterOffset
H A Dnr-filter-tile.cpp26 FilterPrimitive * FilterTile::create() { function in class:Inkscape::Filters::FilterTile
H A Dnr-filter-colormatrix.cpp28 FilterPrimitive * FilterColorMatrix::create() { function in class:Inkscape::Filters::FilterColorMatrix
H A Dnr-filter-composite.cpp28 FilterPrimitive * FilterComposite::create() { function in class:Inkscape::Filters::FilterComposite
H A Dnr-filter-flood.cpp30 FilterPrimitive * FilterFlood::create() { function in class:Inkscape::Filters::FilterFlood
H A Dnr-filter-component-transfer.cpp26 FilterPrimitive * FilterComponentTransfer::create() { function in class:Inkscape::Filters::FilterComponentTransfer
H A Dnr-filter-diffuselighting.cpp38 FilterPrimitive * FilterDiffuseLighting::create() { function in class:Inkscape::Filters::FilterDiffuseLighting
H A Dnr-filter-displacement-map.cpp24 FilterPrimitive * FilterDisplacementMap::create() { function in class:Inkscape::Filters::FilterDisplacementMap
H A Dnr-filter-image.cpp37 FilterPrimitive * FilterImage::create() { function in class:Inkscape::Filters::FilterImage
H A Dnr-filter-morphology.cpp29 FilterPrimitive * FilterMorphology::create() { function in class:Inkscape::Filters::FilterMorphology
H A Dnr-filter-specularlighting.cpp39 FilterPrimitive * FilterSpecularLighting::create() { function in class:Inkscape::Filters::FilterSpecularLighting
/inkscape/src/ui/dialog/
H A Dbehavior.h33 Behavior *create(Dialog &dialog) function in namespace:Inkscape::UI::Dialog::Behavior
35 return T::create(dialog);
H A Dtemplate-widget.cpp63 void TemplateWidget::create() function in class:Inkscape::UI::TemplateWidget
H A Dpanel-dialog.h66 * content is made), PanelDialog links these two classes together to create a
86 static PanelDialog<Behavior> *create();
110 static PanelDialog<Behavior::FloatingBehavior> *create();
146 Dialog(&B::create, prefs_path, verb_num, apply_label)
175 PanelDialog<B> *PanelDialog<B>::create() function in class:Inkscape::UI::Dialog::PanelDialog
196 Dialog(&Behavior::FloatingBehavior::create, prefs_path, verb_num, apply_label)
234 PanelDialog<Behavior::FloatingBehavior> *PanelDialog<Behavior::FloatingBehavior>::create() function in class:Inkscape::UI::Dialog::PanelDialog
H A Ddialog-manager.cpp73 inline Dialog *create() { return PanelDialog<B>::template create<T>(); } function in namespace:Inkscape::UI::Dialog::__anon106
106 registerFactory("InkscapePreferences", &create<InkscapePreferences, FloatingBehavior>);
109 registerFactory("AlignAndDistribute", &create<AlignAndDistribute, FloatingBehavior>);
110 registerFactory("DocumentMetadata", &create<DocumentMetadata, FloatingBehavior>);
111 registerFactory("DocumentProperties", &create<DocumentProperties, FloatingBehavior>);
112 registerFactory("ExtensionEditor", &create<ExtensionEditor, FloatingBehavior>);
113 registerFactory("FillAndStroke", &create<FillAndStroke, FloatingBehavior>);
114 registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog, FloatingBehavior>);
115 registerFactory("Find", &create<Fin
[all...]
H A Ddebug.cpp119 DebugDialog *DebugDialog::create() function in class:Inkscape::UI::Dialog::DebugDialog
H A Dfiledialog.cpp86 FileOpenDialog *FileOpenDialog::create(Gtk::Window &parentWindow, function in class:Inkscape::UI::Dialog::FileOpenDialog
118 FileSaveDialog *FileSaveDialog::create(Gtk::Window& parentWindow, function in class:Inkscape::UI::Dialog::FileSaveDialog
194 FileExportDialog *FileExportDialog::create(Gtk::Window& parentWindow, function in class:Inkscape::UI::Dialog::FileExportDialog
H A Ddock-behavior.cpp73 DockBehavior::create(Dialog &dialog) function in class:Inkscape::UI::Dialog::Behavior::DockBehavior
/inkscape/src/ui/widget/
H A Dentity-entry.cpp44 EntityEntry::create (rdf_work_entity_t* ent, Registry& wr) function in class:Inkscape::UI::Widget::EntityEntry
/inkscape/src/2geom/
H A Dbezier-curve.cpp91 * the order at runtime, use the BezierCurve::create() function. It will create a BezierCurveN
93 * to those types, and for higher orders it will create an instance of BezierCurve.
254 BezierCurve *BezierCurve::create(std::vector<Point> const &pts) function in class:Geom::BezierCurve
259 THROW_LOGICALERROR("BezierCurve::create: too few points in vector");
/inkscape/src/
H A Dknot-holder-entity.cpp33 void KnotHolderEntity::create(SPDesktop *desktop, SPItem *item, KnotHolder *parent, Inkscape::ControlType type, function in class:KnotHolderEntity
H A Dsp-clippath.cpp299 const gchar *SPClipPath::create (std::vector<Inkscape::XML::Node*> &reprs, SPDocument *document, Geom::Affine const* applyTransform) function in class:SPClipPath

Completed in 90 milliseconds

12