Searched defs:constants_set (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c659 const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set)
664 for (i = 0; constants_set; constants_set >>= 1, ++i)
666 if (!(constants_set & 1)) continue;
696 GLhandleARB programId, const BOOL *constants, WORD constants_set)
727 for (i = 0; constants_set; constants_set >>= 1, ++i)
729 if (!(constants_set & 1)) continue;
658 shader_glsl_load_constantsI(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set) argument
695 shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, GLhandleARB programId, const BOOL *constants, WORD constants_set) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c642 const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set)
647 for (i = 0; constants_set; constants_set >>= 1, ++i)
649 if (!(constants_set & 1)) continue;
679 GLhandleARB programId, const BOOL *constants, WORD constants_set)
710 for (i = 0; constants_set; constants_set >>= 1, ++i)
712 if (!(constants_set & 1)) continue;
641 shader_glsl_load_constantsI(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set) argument
678 shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, GLhandleARB programId, const BOOL *constants, WORD constants_set) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c644 const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set)
649 for (i = 0; constants_set; constants_set >>= 1, ++i)
651 if (!(constants_set & 1)) continue;
681 GLhandleARB programId, const BOOL *constants, WORD constants_set)
693 for (i = 0; constants_set; constants_set >>= 1, ++i)
695 if (!(constants_set & 1)) continue;
643 shader_glsl_load_constantsI(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set) argument
680 shader_glsl_load_constantsB(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, GLhandleARB programId, const BOOL *constants, WORD constants_set) argument

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