Searched defs:constants_set (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 659 const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set) 664 for (i = 0; constants_set; constants_set >>= 1, ++i) 666 if (!(constants_set & 1)) continue; 696 GLhandleARB programId, const BOOL *constants, WORD constants_set) 727 for (i = 0; constants_set; constants_set >>= 1, ++i) 729 if (!(constants_set & 1)) continue; 658 shader_glsl_load_constantsI(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set) argument 695 shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, GLhandleARB programId, const BOOL *constants, WORD constants_set) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 642 const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set) 647 for (i = 0; constants_set; constants_set >>= 1, ++i) 649 if (!(constants_set & 1)) continue; 679 GLhandleARB programId, const BOOL *constants, WORD constants_set) 710 for (i = 0; constants_set; constants_set >>= 1, ++i) 712 if (!(constants_set & 1)) continue; 641 shader_glsl_load_constantsI(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set) argument 678 shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, GLhandleARB programId, const BOOL *constants, WORD constants_set) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 644 const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set) 649 for (i = 0; constants_set; constants_set >>= 1, ++i) 651 if (!(constants_set & 1)) continue; 681 GLhandleARB programId, const BOOL *constants, WORD constants_set) 693 for (i = 0; constants_set; constants_set >>= 1, ++i) 695 if (!(constants_set & 1)) continue; 643 shader_glsl_load_constantsI(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, const GLint locations[MAX_CONST_I], const int *constants, WORD constants_set) argument 680 shader_glsl_load_constantsB(const struct wined3d_shader *shader, const struct wined3d_gl_info *gl_info, GLhandleARB programId, const BOOL *constants, WORD constants_set) argument
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