Searched defs:cmp_channel (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c2629 DWORD write_mask, cmp_channel = 0; local
2656 cmp_channel = WINED3DSP_WRITEMASK_0 << j;
2681 shader_glsl_add_src_param(ins, &ins->src[0], cmp_channel, &src0_param);
2707 DWORD write_mask, cmp_channel = 0; local
2740 cmp_channel = WINED3DSP_WRITEMASK_0 << j;
2748 shader_glsl_add_src_param(ins, &ins->src[0], cmp_channel, &src0_param);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c2506 DWORD write_mask, cmp_channel = 0; local
2533 cmp_channel = WINED3DSP_WRITEMASK_0 << j;
2558 shader_glsl_add_src_param(ins, &ins->src[0], cmp_channel, &src0_param);
2584 DWORD write_mask, cmp_channel = 0; local
2617 cmp_channel = WINED3DSP_WRITEMASK_0 << j;
2625 shader_glsl_add_src_param(ins, &ins->src[0], cmp_channel, &src0_param);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c2903 DWORD cmp_channel = 0; local
2968 cmp_channel = WINED3DSP_WRITEMASK_0 << j;
2982 shader_glsl_add_src_param(ins, &ins->src[0], cmp_channel, &src0_param);

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