Searched defs:bo (Results 1 - 7 of 7) sorted by relevance
/inkscape/src/display/ |
H A D | nr-filter-colormatrix.cpp | 61 gint32 bo = r*_v[10] + g*_v[11] + b*_v[12] + a*_v[13] + _v[14]; local 65 bo = (pxclamp(bo, 0, 255*255) + 127) / 255; 70 bo = premul_alpha(bo, ao); 72 ASSEMBLE_ARGB32(pxout, ao, ro, go, bo) 93 guint32 bo = r*_v[6] + g*_v[7] + b*_v[8] + 0.5; local 95 ASSEMBLE_ARGB32(pxout, a, ro, go, bo) 124 gint32 bo = r*_v[6] + g*_v[7] + b*_v[8]; local 127 bo [all...] |
H A D | nr-filter-composite.cpp | 49 gint32 bo = _k1*ba*bb + _k2*ba + _k3*bb + _k4; local 54 bo = (pxclamp(bo, 0, ao) + (255*255/2)) / (255*255); 57 ASSEMBLE_ARGB32(pxout, ao, ro, go, bo)
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H A D | nr-filter-convolve-matrix.cpp | 91 guint32 bo = pxclamp(round(sumb + ao * _bias), 0, ao); local 92 ASSEMBLE_ARGB32(pxout, ao,ro,go,bo);
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H A D | sodipodi-ctrl.cpp | 533 guint32 bo = compose_xor(bb, (cc & 0x0000ff00) >> 8, ac); local 534 ASSEMBLE_ARGB32(px, ab,ro,go,bo)
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/inkscape/src/2geom/ |
H A D | sbasis.cpp | 588 Linear bo(4*(i+1)*s[i+1][0] - 2*s[i+1][1], 590 bo -= s[i]*(t2/(i+1)); 593 s[i+2] = bo/double(i+2); 605 SBasis cos(Linear bo, int k) { argument 606 return sin(Linear(bo[0] + M_PI/2, 607 bo[1] + M_PI/2),
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/inkscape/src/live_effects/ |
H A D | lpe-gears.cpp | 83 Linear bo = Linear(start,stop); local 85 B[0] = cos(bo,2); 86 B[1] = sin(bo,2); 94 Linear bo = Linear(start,stop); local 96 B[0] = cos(bo,2); 97 B[1] = sin(bo,2);
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/inkscape/src/ui/tools/ |
H A D | flood-tool.cpp | 177 guint bo = (255-ap)*bb + 255*bp; bo = (bo + 127) / 255; local 179 guint pxout = AssembleARGB32(ao, ro, go, bo); 215 guint32 ao = 0, ro = 0, go = 0, bo = 0; local 216 ExtractARGB32(orig, ao, ro, go, bo); 230 sp_color_rgb_to_hsl_floatv(hsl_orig, ro / dao, go / dao, bo / dao); 241 return abs(static_cast<int>(ac ? unpremul_alpha(bc, ac) : 0) - (ao ? unpremul_alpha(bo, ao) : 0)) <= threshold;
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