Searched defs:blt_program (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c4961 GLhandleARB *blt_program = &priv->depth_blt_program[tex_type]; local
4963 if (!*blt_program) {
4965 *blt_program = create_glsl_blt_shader(gl_info, tex_type);
4966 loc = GL_EXTCALL(glGetUniformLocationARB(*blt_program, "sampler"));
4967 GL_EXTCALL(glUseProgramObjectARB(*blt_program));
4972 Assert(programIdTest == *blt_program);
4977 GL_EXTCALL(glUseProgramObjectARB(*blt_program));
4982 Assert(programIdTest == *blt_program);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c4830 GLhandleARB *blt_program = &priv->depth_blt_program[tex_type]; local
4832 if (!*blt_program) {
4834 *blt_program = create_glsl_blt_shader(gl_info, tex_type);
4835 loc = GL_EXTCALL(glGetUniformLocationARB(*blt_program, "sampler"));
4836 GL_EXTCALL(glUseProgramObjectARB(*blt_program));
4841 Assert(programIdTest == *blt_program);
4846 GL_EXTCALL(glUseProgramObjectARB(*blt_program));
4851 Assert(programIdTest == *blt_program);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c6194 GLhandleARB *blt_program; local
6197 blt_program = masked ? &priv->depth_blt_program_masked[tex_type] : &priv->depth_blt_program_full[tex_type];
6198 if (!*blt_program)
6200 *blt_program = create_glsl_blt_shader(gl_info, tex_type, masked);
6201 loc = GL_EXTCALL(glGetUniformLocationARB(*blt_program, "sampler"));
6202 GL_EXTCALL(glUseProgramObjectARB(*blt_program));
6207 GL_EXTCALL(glUseProgramObjectARB(*blt_program));
6212 loc = GL_EXTCALL(glGetUniformLocationARB(*blt_program, "mask"));

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