Searched defs:ambient (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_lighting.h | 21 CRbitvalue ambient[CR_MAX_BITARRAY]; member in struct:__anon16205 41 GLcolorf ambient; member in struct:__anon16207 60 GLcolorf ambient[2]; /* material front/back */ member in struct:__anon16208
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H A D | cr_attrib.h | 134 GLcolorf ambient[2]; member in struct:__anon16154
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 4900 const char *diffuse, *specular, *emission, *ambient; local 4911 shader_addline(buffer, "vec3 ambient = gl_LightModel.ambient.xyz;\n"); 4917 ambient = shader_glsl_ffp_mcs(settings->ambient_source, "gl_FrontMaterial.ambient"); 4934 shader_addline(buffer, "ambient += gl_LightSource[%u].ambient.xyz / att;\n", i); 4960 shader_addline(buffer, "ambient += gl_LightSource[%u].ambient.xyz * att;\n", i); 4974 shader_addline(buffer, "ambient [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3dtypes.h | 503 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL::__anon13339 528 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL7::__anon13344
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/vbox/src/VBox/Devices/Graphics/vmsvga/ |
H A D | svga3d_reg.h | 1285 float ambient[4]; member in struct:__anon14717 1594 float ambient[4]; member in struct:__anon14740
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3dtypes.h | 506 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL::__anon740 531 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL7::__anon745
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 1570 struct wined3d_color ambient; member in struct:wined3d_light 1585 struct wined3d_color ambient; member in struct:wined3d_material
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