Searched defs:active_texture (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvolume.c59 GLint active_texture; local
61 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
63 active_sampler = This->resource.device->rev_tex_unit_map[active_texture - GL_TEXTURE0_ARB];
H A Dsurface.c663 GLint active_texture=GL_TEXTURE0_ARB; local
665 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
667 active_sampler = This->resource.device->rev_tex_unit_map[active_texture - GL_TEXTURE0_ARB];
H A Ddevice.c7327 GLint active_texture=GL_TEXTURE0_ARB; local
7329 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
7346 GL_EXTCALL(glActiveTextureARB(active_texture));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h1165 DWORD active_texture; member in struct:wined3d_context
2039 DWORD sampler = device->rev_tex_unit_map[context->active_texture];

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