Searched defs:active_sampler (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvolume.c44 DWORD active_sampler; local
63 active_sampler = This->resource.device->rev_tex_unit_map[active_texture - GL_TEXTURE0_ARB];
65 active_sampler = 0;
68 if (active_sampler != WINED3D_UNMAPPED_STAGE)
70 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(active_sampler));
H A Dsurface.c650 DWORD active_sampler; local
667 active_sampler = This->resource.device->rev_tex_unit_map[active_texture - GL_TEXTURE0_ARB];
669 if (active_sampler != WINED3D_UNMAPPED_STAGE)
671 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(active_sampler));
H A Ddevice.c7353 DWORD active_sampler = This->rev_tex_unit_map[i]; local
7355 if (active_sampler != WINED3D_UNMAPPED_STAGE)
7357 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SAMPLER(active_sampler));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dvolume.c45 DWORD active_sampler; local
55 active_sampler = volume->resource.device->rev_tex_unit_map[context->active_texture];
57 if (active_sampler != WINED3D_UNMAPPED_STAGE)
58 device_invalidate_state(volume->resource.device, STATE_SAMPLER(active_sampler));
H A Dsurface.c794 DWORD active_sampler; local
805 active_sampler = device->rev_tex_unit_map[context->active_texture];
815 if (active_sampler != WINED3D_UNMAPPED_STAGE)
816 device_invalidate_state(device, STATE_SAMPLER(active_sampler));

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