Searched defs:WINED3D_GLSL_SAMPLE_RECT (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c64 #define WINED3D_GLSL_SAMPLE_RECT 0x2 macro
1830 BOOL texrect = flags & WINED3D_GLSL_SAMPLE_RECT;
3228 sample_flags |= WINED3D_GLSL_SAMPLE_RECT;
3284 sample_flags |= WINED3D_GLSL_SAMPLE_RECT;
3312 sample_flags |= WINED3D_GLSL_SAMPLE_RECT;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c55 #define WINED3D_GLSL_SAMPLE_RECT 0x2 macro
1783 BOOL texrect = flags & WINED3D_GLSL_SAMPLE_RECT;
3105 sample_flags |= WINED3D_GLSL_SAMPLE_RECT;
3161 sample_flags |= WINED3D_GLSL_SAMPLE_RECT;
3189 sample_flags |= WINED3D_GLSL_SAMPLE_RECT;

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