Searched defs:Vector4fCount (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dpixelshader.c213 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) { argument
218 iface, Register, pConstantData, Vector4fCount);
221 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
227 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) { argument
232 iface, Register, pConstantData, Vector4fCount);
235 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
H A Dvertexshader.c209 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) { argument
214 iface, Register, pConstantData, Vector4fCount);
216 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
218 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
223 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
229 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) { argument
234 iface, Register, pConstantData, Vector4fCount);
236 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
238 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
243 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
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