Searched defs:Vector4fCount (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | pixelshader.c | 213 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) { argument 218 iface, Register, pConstantData, Vector4fCount); 221 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); 227 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) { argument 232 iface, Register, pConstantData, Vector4fCount); 235 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
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H A D | vertexshader.c | 209 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) { argument 214 iface, Register, pConstantData, Vector4fCount); 216 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) { 218 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF); 223 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); 229 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) { argument 234 iface, Register, pConstantData, Vector4fCount); 236 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) { 238 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF); 243 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); [all...] |
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