Lines Matching defs:Vector4fCount
209 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
214 iface, Register, pConstantData, Vector4fCount);
216 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
218 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
223 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
229 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
234 iface, Register, pConstantData, Vector4fCount);
236 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
238 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
243 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);