Searched defs:TEX_PROJ (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c1380 #define TEX_PROJ 0x1 macro
1454 if(flags & TEX_PROJ) FIXME("Projected texture sampling with custom derivatives\n");
1461 if(flags & TEX_PROJ) FIXME("Projected texture sampling with explicit lod\n");
1469 if(flags & TEX_PROJ) FIXME("Biased and Projected texture sampling\n");
1473 else if (flags & TEX_PROJ)
1982 myflags |= TEX_PROJ;
1993 myflags |= TEX_PROJ;
1995 myflags |= TEX_PROJ;
1998 if (ins->flags & WINED3DSI_TEXLD_PROJECT) myflags |= TEX_PROJ;
2056 shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c1260 #define TEX_PROJ 0x1 macro
1330 if(flags & TEX_PROJ) FIXME("Projected texture sampling with custom derivatives\n");
1337 if(flags & TEX_PROJ) FIXME("Projected texture sampling with explicit lod\n");
1345 if(flags & TEX_PROJ) FIXME("Biased and Projected texture sampling\n");
1349 else if (flags & TEX_PROJ)
1863 myflags |= TEX_PROJ;
1875 myflags |= TEX_PROJ;
1877 myflags |= TEX_PROJ;
1880 if (ins->flags & WINED3DSI_TEXLD_PROJECT) myflags |= TEX_PROJ;
1933 shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ
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