Lines Matching defs:TEX_PROJ
1380 #define TEX_PROJ 0x1
1454 if(flags & TEX_PROJ) FIXME("Projected texture sampling with custom derivatives\n");
1461 if(flags & TEX_PROJ) FIXME("Projected texture sampling with explicit lod\n");
1469 if(flags & TEX_PROJ) FIXME("Biased and Projected texture sampling\n");
1473 else if (flags & TEX_PROJ)
1982 myflags |= TEX_PROJ;
1993 myflags |= TEX_PROJ;
1995 myflags |= TEX_PROJ;
1998 if (ins->flags & WINED3DSI_TEXLD_PROJECT) myflags |= TEX_PROJ;
2056 shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2177 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2220 shader_hw_sample(ins, reg, dst_str, dst_name, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2261 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2302 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
3134 if (ins->flags & WINED3DSI_TEXLD_PROJECT) flags |= TEX_PROJ;
3150 if (ins->flags & WINED3DSI_TEXLD_PROJECT) flags |= TEX_PROJ;