Searched defs:Sampler (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/shader/
H A Dprog_instruction.h420 GLint Sampler; member in struct:prog_instruction
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Ddevice.c2056 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler, argument
2062 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
2065 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
2072 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { argument
2076 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
2079 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c2906 * Get / Set Sampler States
2910 static HRESULT WINAPI IWineD3DDeviceImpl_SetSamplerState(IWineD3DDevice *iface, DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD Value) { argument
2914 TRACE("(%p) : Sampler %#x, Type %s (%#x), Value %#x\n",
2915 This, Sampler, debug_d3dsamplerstate(Type), Type, Value);
2917 if (Sampler >= WINED3DVERTEXTEXTURESAMPLER0 && Sampler <= WINED3DVERTEXTEXTURESAMPLER3) {
2918 Sampler -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
2921 if (Sampler >= sizeof(This->stateBlock->samplerState)/sizeof(This->stateBlock->samplerState[0])) {
2922 ERR("Current Sampler overflows sampleState0 array (sampler %d)\n", Sampler);
2960 IWineD3DDeviceImpl_GetSamplerState(IWineD3DDevice *iface, DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD* Value) argument
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