Searched defs:Sampler (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/shader/ |
H A D | prog_instruction.h | 420 GLint Sampler; member in struct:prog_instruction
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | device.c | 2056 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler, argument 2062 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue); 2065 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue); 2072 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { argument 2076 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value); 2079 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 2906 * Get / Set Sampler States 2910 static HRESULT WINAPI IWineD3DDeviceImpl_SetSamplerState(IWineD3DDevice *iface, DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD Value) { argument 2914 TRACE("(%p) : Sampler %#x, Type %s (%#x), Value %#x\n", 2915 This, Sampler, debug_d3dsamplerstate(Type), Type, Value); 2917 if (Sampler >= WINED3DVERTEXTEXTURESAMPLER0 && Sampler <= WINED3DVERTEXTEXTURESAMPLER3) { 2918 Sampler -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS); 2921 if (Sampler >= sizeof(This->stateBlock->samplerState)/sizeof(This->stateBlock->samplerState[0])) { 2922 ERR("Current Sampler overflows sampleState0 array (sampler %d)\n", Sampler); 2960 IWineD3DDeviceImpl_GetSamplerState(IWineD3DDevice *iface, DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD* Value) argument [all...] |
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