Searched defs:Depth (Results 1 - 22 of 22) sorted by relevance

/vbox/src/VBox/Devices/EFI/Firmware/MdeModulePkg/Bus/Usb/UsbBusDxe/
H A DUsbHub.c50 @param Depth The depth to set.
52 @retval EFI_SUCCESS Depth of the hub is set.
59 IN UINT16 Depth
70 Depth,
701 UINT16 Depth; local
750 Depth = (UINT16)(HubIf->Device->Tier - 1);
751 DEBUG ((EFI_D_INFO, "UsbHubInit: Set Hub Depth as 0x%x\n", Depth));
752 UsbHubCtrlSetHubDepth (HubIf->Device, Depth);
/vbox/src/VBox/Devices/EFI/Firmware/VBoxPkg/VBoxVgaDxe/
H A DVBoxVga.c211 OUT UINT32 *Depth);
225 OUT UINT32 *Depth);
1011 OUT UINT32 *Depth)
1038 *Depth = BPP;
1005 GetFrameBufferInfo(IN APPLE_FRAMEBUFFERINFO_PROTOCOL *This, OUT UINT32 *BaseAddr, OUT UINT32 *Something, OUT UINT32 *RowBytes, OUT UINT32 *Width, OUT UINT32 *Height, OUT UINT32 *Depth) argument
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3dx9tex.h84 UINT Depth; member in struct:_D3DXIMAGE_INFO
H A Dd3d8types.h1219 UINT Depth; member in struct:_D3DVOLUME_DESC
H A Dd3d9types.h1526 UINT Depth; member in struct:_D3DVOLUME_DESC
H A Dwinnt.h786 ULONGLONG Depth:16; member in struct:__anon14509
795 ULONGLONG Depth:16; member in struct:__anon14510
815 WORD Depth; member in struct:_SLIST_HEADER::__anon14511
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3dx9tex.h82 UINT Depth; member in struct:_D3DXIMAGE_INFO
H A Dd3d8types.h1216 UINT Depth; member in struct:_D3DVOLUME_DESC
H A Dd3d9types.h1522 UINT Depth; member in struct:_D3DVOLUME_DESC
H A Dwinnt.h661 ULONGLONG Depth:16; member in struct:__anon1825
670 ULONGLONG Depth:16; member in struct:__anon1826
690 WORD Depth; member in struct:_SLIST_HEADER::__anon1827
/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/Source/C/Common/
H A DEfiCompress.c1387 STATIC INT32 Depth = 0; local
1390 mLenCnt[(Depth < 16) ? Depth : 16]++;
1392 Depth++;
1395 Depth--;
H A DTianoCompress.c1520 STATIC INT32 Depth = 0; local
1523 mLenCnt[(Depth < 16) ? Depth : 16]++;
1525 Depth++;
1528 Depth--;
/vbox/src/VBox/Devices/EFI/Firmware/BaseTools/Source/C/TianoCompress/
H A DTianoCompress.c1345 STATIC INT32 Depth = 0; local
1348 mLenCnt[(Depth < 16) ? Depth : 16]++;
1350 Depth++;
1353 Depth--;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c931 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool,
944 Depth, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
954 hr = volumetexture_init(object, Width, Height, Depth, Levels, This, Usage, Format, Pool, parent, parent_ops
975 UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, IWineD3DVolume **ppVolume,
988 Depth, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
998 hr = volume_init(object, This, Width, Height, Depth, Usage, Format, Pool, parent, parent_ops
1718 /* Depth Stencil support */
5002 SrcBox.Back = pSrvVolImpl->currentDesc.Depth;
930 IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, IWineD3DVolumeTexture **ppVolumeTexture, IUnknown *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void **pavClientMem ) argument
974 IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, IWineD3DVolume **ppVolume, IUnknown *parent, const struct wined3d_parent_ops *parent_ops , HANDLE *shared_handle , void *pvClientMem ) argument
H A Dwined3d_private.h2256 UINT Depth; member in struct:_WINED3DVOLUMET_DESC
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2291 UINT Depth; member in struct:_WINED3DVOLUMET_DESC
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/main/
H A Dmtypes.h648 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
654 GLboolean Test; /**< Depth buffering enabled flag */
655 GLboolean Mask; /**< Depth buffer writable? */
1120 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1121 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1253 * \param srcWidth/Height/Depth source image size, in pixels
1345 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ member in struct:gl_texture_image
1348 GLuint Depth2; /**< = Depth - 2*Border */
1370 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1616 GLfloat Near, Far; /**< Depth buffe
2647 GLuint Depth; /**< 0 <= Depth < MaxDepth */ member in struct:gl_matrix_stack
2975 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */ member in struct:__GLcontextRec
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h2287 UINT Depth; member in struct:_WINED3DVOLUME_DESC
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h2288 UINT Depth; member in struct:_WINED3DVOLUME_DESC
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2287 UINT Depth; member in struct:_WINED3DVOLUME_DESC
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h2282 UINT Depth; member in struct:_WINED3DVOLUME_DESC
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h2287 UINT Depth; member in struct:_WINED3DVOLUME_DESC

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