Lines Matching refs:GLfloat

78 	GLfloat fx = (GLfloat) x;
81 GLfloat fx = (GLfloat) x; \
82 GLfloat fy = (GLfloat) y
85 GLfloat fx = (GLfloat) x; \
86 GLfloat fy = (GLfloat) y; \
87 GLfloat fz = (GLfloat) z
90 GLfloat fx = (GLfloat) x; \
91 GLfloat fy = (GLfloat) y; \
92 GLfloat fz = (GLfloat) z; \
93 GLfloat fw = (GLfloat) w; \
98 GLfloat fx = (GLfloat) x * (1.0 / 128.0); \
99 GLfloat fy = (GLfloat) y * (1.0 / 128.0); \
100 GLfloat fz = (GLfloat) z * (1.0 / 128.0);
103 GLfloat fx = (GLfloat) x * (1.0 / 255.0); \
104 GLfloat fy = (GLfloat) y * (1.0 / 255.0); \
105 GLfloat fz = (GLfloat) z * (1.0 / 255.0);
108 GLfloat fx = (GLfloat) x * (1.0 / 65535.0); \
109 GLfloat fy = (GLfloat) y * (1.0 / 65535.0); \
110 GLfloat fz = (GLfloat) z * (1.0 / 65535.0);
114 GLfloat fx = (GLfloat) v[0];
117 GLfloat fx = (GLfloat) v[0]; \
118 GLfloat fy = (GLfloat) v[1]
121 GLfloat fx = (GLfloat) v[0]; \
122 GLfloat fy = (GLfloat) v[1]; \
123 GLfloat fz = (GLfloat) v[2]
126 GLfloat fx = (GLfloat) v[0]; \
127 GLfloat fy = (GLfloat) v[1]; \
128 GLfloat fz = (GLfloat) v[2]; \
129 GLfloat fw = (GLfloat) v[3]; \
134 GLfloat fx = (GLfloat) (x * (1.0 / 255.0)); \
135 GLfloat fy = (GLfloat) (y * (1.0 / 255.0)); \
136 GLfloat fz = (GLfloat) (z * (1.0 / 255.0)); \
137 GLfloat fw = (GLfloat) (w * (1.0 / 255.0)); \
141 GLfloat fx = (GLfloat) (v[0] * (1.0 / 128.0)); \
142 GLfloat fy = (GLfloat) (v[1] * (1.0 / 128.0)); \
143 GLfloat fz = (GLfloat) (v[2] * (1.0 / 128.0)); \
144 GLfloat fw = (GLfloat) (v[3] * (1.0 / 128.0)); \
148 GLfloat fx = (GLfloat) (2.0 * v[0] + 1.0) / ((GLfloat) (0xffff)); \
149 GLfloat fy = (GLfloat) (2.0 * v[1] + 1.0) / ((GLfloat) (0xffff)); \
150 GLfloat fz = (GLfloat) (2.0 * v[2] + 1.0) / ((GLfloat) (0xffff)); \
151 GLfloat fw = (GLfloat) (2.0 * v[3] + 1.0) / ((GLfloat) (0xffff)); \
155 GLfloat fx = (GLfloat) (2.0 * v[0] + 1.0) / ((GLfloat) (0xffffffff)); \
156 GLfloat fy = (GLfloat) (2.0 * v[1] + 1.0) / ((GLfloat) (0xffffffff)); \
157 GLfloat fz = (GLfloat) (2.0 * v[2] + 1.0) / ((GLfloat) (0xffffffff)); \
158 GLfloat fw = (GLfloat) (2.0 * v[3] + 1.0) / ((GLfloat) (0xffffffff)); \
162 GLfloat fx = (GLfloat) (v[0] * (1.0 / 255.0)); \
163 GLfloat fy = (GLfloat) (v[1] * (1.0 / 255.0)); \
164 GLfloat fz = (GLfloat) (v[2] * (1.0 / 255.0)); \
165 GLfloat fw = (GLfloat) (v[3] * (1.0 / 255.0)); \
169 GLfloat fx = (GLfloat) (v[0] * (1.0 / 65535.0)); \
170 GLfloat fy = (GLfloat) (v[1] * (1.0 / 65535.0)); \
171 GLfloat fz = (GLfloat) (v[2] * (1.0 / 65535.0)); \
172 GLfloat fw = (GLfloat) (v[3] * (1.0 / 65535.0)); \
176 GLfloat fx = v[0] / ((GLfloat) (0xffffffff)); \
177 GLfloat fy = v[1] / ((GLfloat) (0xffffffff)); \
178 GLfloat fz = v[2] / ((GLfloat) (0xffffffff)); \
179 GLfloat fw = v[3] / ((GLfloat) (0xffffffff)); \