Lines Matching defs:pixel
184 * Get the pointer to a pixel in a pixel buffer.
185 * @param px The pixel buffer.
188 * @param stride The rowstride of the pixel buffer.
199 * Compare a pixel in a pixel buffer with another pixel to determine if a point should be included in the fill operation.
200 * @param check The pixel in the pixel buffer to check.
201 * @param orig The original selected pixel to use as the fill target color.
202 * @param merged_orig_pixel The original pixel merged with the background.
312 * Check if a pixel can be included in the fill.
313 * @param px The rendered pixel buffer to check.
314 * @param trace_t The pixel in the trace pixel buffer to check or mark.
317 * @param orig_color The original selected pixel to use as the fill target color.
324 guint32 pixel = get_pixel(px, x, y, bci.stride);
325 if (compare_pixels(pixel, orig_color, bci.merged_orig_pixel, bci.dtc, bci.threshold, bci.method)) {
337 * @param px The trace pixel buffer to trace to SVG.
484 * Determine if the provided coordinates are within the pixel buffer limits.
501 * Paint a pixel or a square (if autogap is enabled) on the trace pixel buffer.
502 * @param px The rendered pixel buffer to check.
503 * @param trace_px The trace pixel buffer.
504 * @param orig_color The original selected pixel to use as the fill target color.
506 * @param original_point_trace_t The original pixel in the trace pixel buffer to check.
549 * Push a point to be checked onto the bottom of the rendered pixel buffer check queue.
552 * @param trace_t The trace pixel buffer pixel.
566 * Shift a point to be checked onto the top of the rendered pixel buffer check queue.
569 * @param trace_t The trace pixel buffer pixel.
583 * Scan a row in the rendered pixel buffer and add points to the fill queue as necessary.
585 * @param px The rendered pixel buffer.
586 * @param trace_px The trace pixel buffer.
587 * @param orig_color The original selected pixel to use as the fill target color.
700 * Sort the rendered pixel buffer check queue vertically.
707 * Sort the rendered pixel buffer check queue horizontally.
736 // Render 160% of the physical display to the render pixel buffer, so that available