Widget.js revision 00cf03a1ca1624dac1fecc85f43fc34f8806aff9
/**
* Provides the base Widget class
*
* @module widget
*/
var L = Y.Lang,
}),
// K-Weight, IE GC optimizations
CONTENT = "content",
VISIBLE = "visible",
HIDDEN = "hidden",
DISABLED = "disabled",
FOCUSED = "focused",
WIDTH = "width",
HEIGHT = "height",
BOUNDING_BOX = "boundingBox",
CONTENT_BOX = "contentBox",
PARENT_NODE = "parentNode",
OWNER_DOCUMENT = "ownerDocument",
OFFSET_HEIGHT = "offsetHeight",
AUTO = "auto",
SRC_NODE = "srcNode",
BODY = "body",
TAB_INDEX = "tabIndex",
ID = "id",
RENDER = "render",
RENDERED = "rendered",
DESTROYED = "destroyed",
STRINGS = "strings",
DIV = "<div></div>",
CHANGE = "Change",
LOADING = "loading",
_UISET = "_uiSet",
EMPTY_STR = "",
EMPTY_FN = function() {},
UI_EVENT_REGEX = /(\w+):(\w+)/,
UI_EVENT_REGEX_REPLACE = "$2",
TRUE = true,
FALSE = false,
UI,
ATTRS = {},
ContentUpdate = "contentUpdate",
// Map of Node instances serving as a delegation containers for a specific
// event type to Widget instances using that delegation container.
_delegates = {},
// Widget nodeguid-to-instance map.
_instances = {};
/**
* A base class for widgets, providing:
* <ul>
* <li>The render lifecycle method, in addition to the init and destroy
* lifecycle methods provide by Base</li>
* <li>Abstract methods to support consistent MVC structure across
* widgets: renderer, renderUI, bindUI, syncUI</li>
* <li>Support for common widget attributes, such as boundingBox, contentBox, visible,
* disabled, focused, strings</li>
* </ul>
*
* @param config {Object} Object literal specifying widget configuration properties.
*
* @class Widget
* @constructor
* @extends Base
*/
this._strs = {};
this._cssPrefix = this.constructor.CSS_PREFIX || _getClassName(this.constructor.NAME.toLowerCase());
if (render) {
// Render could be a node or boolean
parentNode = render;
}
this.render(parentNode);
}
}
/**
* Static property provides a string to identify the class.
* <p>
* Currently used to apply class identifiers to the bounding box
* and to classify events fired by the widget.
* </p>
*
* @property Widget.NAME
* @type String
* @static
*/
/**
* Constant used to identify state changes originating from
* the DOM (as opposed to the JavaScript model).
*
* @property Widget.UI_SRC
* @type String
* @static
* @final
*/
/**
* Static property used to define the default attribute
* configuration for the Widget.
*
* @property Widget.ATTRS
* @type Object
* @static
*/
// Trying to optimize kweight by setting up attrs this way saves about 0.4K min'd
/**
* @attribute id
* @writeOnce
* @default Generated using guid()
* @type String
*/
valueFn: "_guid",
};
/**
* Flag indicating whether or not this Widget
* has been through the render lifecycle phase.
*
* @attribute rendered
* @readOnly
* @default false
* @type boolean
*/
};
/**
* @attribute boundingBox
* @description The outermost DOM node for the Widget, used for sizing and positioning
* of a Widget as well as a containing element for any decorator elements used
* for skinning.
* @type String | Node
* @writeOnce
*/
ATTRS[BOUNDING_BOX] = {
value:null,
setter: "_setBB",
};
/**
* @attribute contentBox
* @description A DOM node that is a direct descendent of a Widget's bounding box that
* houses its content.
* @type String | Node
* @writeOnce
*/
ATTRS[CONTENT_BOX] = {
valueFn:"_defaultCB",
setter: "_setCB",
};
/**
* @attribute tabIndex
* @description Number (between -32767 to 32767) indicating the widget's
* position in the default tab flow. The value is used to set the
* "tabIndex" attribute on the widget's bounding box. Negative values allow
* the widget to receive DOM focus programmatically (by calling the focus
* method), while being removed from the default tab flow. A value of
* null removes the "tabIndex" attribute from the widget's bounding box.
* @type Number
* @default 0
*/
value: null,
validator: "_validTabIndex"
};
/**
* @attribute focused
* @description Boolean indicating if the Widget, or one of its descendants,
* has focus.
* @readOnly
* @default false
* @type boolean
*/
};
/**
* @attribute disabled
* @description Boolean indicating if the Widget should be disabled. The disabled implementation
* is left to the specific classes extending widget.
* @default false
* @type boolean
*/
};
/**
* @attribute visible
* @description Boolean indicating weather or not the Widget is visible.
* @default TRUE
* @type boolean
*/
};
/**
* @attribute height
* @description String with units, or number, representing the height of the Widget. If a number is provided,
* the default unit, defined by the Widgets DEF_UNIT, property is used.
* @default EMPTY_STR
* @type {String | Number}
*/
};
/**
* @attribute width
* @description String with units, or number, representing the width of the Widget. If a number is provided,
* the default unit, defined by the Widgets DEF_UNIT, property is used.
* @default EMPTY_STR
* @type {String | Number}
*/
};
/**
* @attribute strings
* @description Collection of strings used to label elements of the Widget's UI.
* @default null
* @type Object
*/
value: {},
setter: "_strSetter",
getter: "_strGetter"
};
/**
* Whether or not to render the widget automatically after init, and optionally, to which parent node.
*
* @attribute render
* @type boolean | Node
* @writeOnce
*/
};
/**
* The css prefix which the static Widget.getClassName method should use when constructing class names
*
* @property Widget.CSS_PREFIX
* @type String
* @default Widget.NAME.toLowerCase()
* @private
* @static
*/
/**
* Generate a standard prefixed classname for the Widget, prefixed by the default prefix defined
* by the <code>Y.config.classNamePrefix</code> attribute used by <code>ClassNameManager</code> and
* <code>Widget.NAME.toLowerCase()</code> (e.g. "yui-widget-xxxxx-yyyyy", based on default values for
* the prefix and widget class name).
* <p>
* The instance based version of this method can be used to generate standard prefixed classnames,
* based on the instances NAME, as opposed to Widget.NAME. This method should be used when you
* need to use a constant class name across different types instances.
* </p>
* @method getClassName
* @param {String*} args* 0..n strings which should be concatenated, using the default separator defined by ClassNameManager, to create the class name
*/
Widget.getClassName = function() {
// arguments needs to be array'fied to concat
};
/**
* Returns the widget instance whose bounding box contains, or is, the given node.
* <p>
* In the case of nested widgets, the nearest bounding box ancestor is used to
* return the widget instance.
* </p>
* @method Widget.getByNode
* @static
* @param node {Node | String} The node for which to return a Widget instance. If a selector
* string is passed in, which selects more than one node, the first node found is used.
* @return {Widget} Widget instance, or null if not found.
*/
var widget,
if (node) {
if (node) {
}
}
return widget || null;
};
/**
* Returns a class name prefixed with the the value of the
* <code>YUI.config.classNamePrefix</code> attribute + the instances <code>NAME</code> property.
* Uses <code>YUI.config.classNameDelimiter</code> attribute to delimit the provided strings.
* e.g.
* <code>
* <pre>
* // returns "yui-slider-foo-bar", for a slider instance
* var scn = slider.getClassName('foo','bar');
*
* // returns "yui-overlay-foo-bar", for an overlay instance
* var ocn = overlay.getClassName('foo','bar');
* </pre>
* </code>
*
* @method getClassName
* @param {String}+ One or more classname bits to be joined and prefixed
*/
getClassName: function () {
},
/**
* Returns the name of the skin that's currently applied to the widget.
* This is only really useful after the widget's DOM structure is in the
* document, either by render or by progressive enhancement. Searches up
* the Widget's ancestor axis for a class yui3-skin-(name), and returns the
* (name) portion. Otherwise, returns null.
*
* @method getSkinName
* @return {String} the name of the skin, or null (yui3-skin-sam => sam)
*/
getSkinName: function () {
if ( root ) {
return match;
} );
}
},
/**
* Initializer lifecycle implementation for the Widget class. Registers the
* widget instance, and runs through the Widget's HTML_PARSER definition.
*
* @method initializer
* @protected
* @param config {Object} Configuration object literal for the widget
*/
initializer: function(config) {
/**
* Notification event, which widget implementations can fire, when
* they change the content of the widget. This event has no default
* behavior and cannot be prevented, so the "on" or "after"
* moments are effectively equivalent (with on listeners being invoked before
* after listeners).
*
* @event widget:contentUpdate
* @preventable false
* @param {EventFacade} e The Event Facade
*/
if (this._applyParser) {
this._applyParser(config);
}
},
/**
* Destructor lifecycle implementation for the Widget class. Purges events attached
* to the bounding box (and all child nodes) and removes the Widget from the
* list of registered widgets.
*
* @method destructor
* @protected
*/
destructor: function() {
if (bbGuid in _instances) {
delete _instances[bbGuid];
}
// Unregister this Widget instance as needing this delegated
// event listener.
// There are no more Widget instances using this delegated
// event listener, so detach it.
}
}
});
this._unbindUI(boundingBox);
},
/**
* Establishes the initial DOM for the widget. Invoking this
* method will lead to the creating of all DOM elements for
* the widget (or the manipulation of existing DOM elements
* for the progressive enhancement use case).
* <p>
* This method should only be invoked once for an initialized
* widget.
* </p>
* <p>
* It delegates to the widget specific renderer method to do
* the actual work.
* </p>
*
* @method render
* @chainable
* @final
* @param parentNode {Object | String} Optional. The Node under which the
* Widget is to be rendered. This can be a Node instance or a CSS selector string.
* <p>
* If the selector string returns more than one Node, the first node will be used
* as the parentNode. NOTE: This argument is required if both the boundingBox and contentBox
* are not currently in the document. If it's not provided, the Widget will be rendered
* to the body of the current document in this case.
* </p>
*/
render: function(parentNode) {
/**
* Lifcyle event for the render phase, fired prior to rendering the UI
* for the widget (prior to invoking the widget's renderer method).
* <p>
* Subscribers to the "on" moment of this event, will be notified
* before the widget is rendered.
* </p>
* <p>
* Subscribers to the "after" moment of this event, will be notified
* after rendering is complete.
* </p>
*
* @event widget:render
* @preventable _defRenderFn
* @param {EventFacade} e The Event Facade
*/
defaultFn: this._defRenderFn
});
}
return this;
},
/**
* Default render handler
*
* @method _defRenderFn
* @protected
* @param {EventFacade} e The Event object
* @param {Node} parentNode The parent node to render to, if passed in to the <code>render</code> method
*/
_defRenderFn : function(e) {
this._renderUI(e.parentNode);
this._bindUI();
this._syncUI();
this.renderer();
this._removeLoadingClassNames();
},
/**
* Creates DOM (or manipulates DOM for progressive enhancement)
* This method is invoked by render() and is not chained
* automatically for the class hierarchy (unlike initializer, destructor)
* so it should be chained manually for subclasses if required.
*
* @method renderer
* @protected
*/
renderer: function() {
this.renderUI();
this.bindUI();
this.syncUI();
},
/**
* Configures/Sets up listeners to bind Widget State to UI/DOM
*
* This method is not called by framework and is not chained
* automatically for the class hierarchy.
*
* @method bindUI
* @protected
*/
/**
* Adds nodes to the DOM
*
* This method is not called by framework and is not chained
* automatically for the class hierarchy.
*
* @method renderUI
* @protected
*/
/**
* Refreshes the rendered UI, based on Widget State
*
* This method is not called by framework and is not chained
* automatically for the class hierarchy.
*
* @method syncUI
* @protected
*
*/
/**
* @method hide
* @description Hides the Widget by setting the "visible" attribute to "false".
* @chainable
*/
hide: function() {
},
/**
* @method show
* @description Shows the Widget by setting the "visible" attribute to "true".
* @chainable
*/
show: function() {
},
/**
* @method focus
* @description Causes the Widget to receive the focus by setting the "focused"
* attribute to "true".
* @chainable
*/
focus: function () {
},
/**
* @method blur
* @description Causes the Widget to lose focus by setting the "focused" attribute
* to "false"
* @chainable
*/
blur: function () {
},
/**
* @method enable
* @description Set the Widget's "disabled" attribute to "false".
* @chainable
*/
enable: function() {
},
/**
* @method disable
* @description Set the Widget's "disabled" attribute to "true".
* @chainable
*/
disable: function() {
},
/**
* @method _uiSizeCB
* @protected
* @param {boolean} expand
*/
borderBoxSupported = this._bbs,
if (borderBoxSupported) {
} else {
if (expand) {
if (heightReallyMinHeight) {
}
if (heightReallyMinHeight) {
}
} else {
}
}
},
/**
* Helper method to collect the boundingBox and contentBox, set styles and append to the provided parentNode, if not
* already a child. The owner document of the boundingBox, or the owner document of the contentBox will be used
* as the document into which the Widget is rendered if a parentNode is node is not provided. If both the boundingBox and
* the contentBox are not currently in the document, and no parentNode is provided, the widget will be rendered
* to the current document's body.
*
* @method _renderBox
* @private
* @param {Node} parentNode The parentNode to render the widget to. If not provided, and both the boundingBox and
* the contentBox are not currently in the document, the widget will be rendered to the current document's body.
*/
_renderBox: function(parentNode) {
// TODO: Performance Optimization [ More effective algo to reduce Node refs, compares, replaces? ]
defParentNode = this.DEF_PARENT_NODE,
doc = (srcNode && srcNode.get(OWNER_DOCUMENT)) || boundingBox.get(OWNER_DOCUMENT) || contentBox.get(OWNER_DOCUMENT);
// If srcNode (assume it's always in doc), have contentBox take its place (widget render responsible for re-use of srcNode contents)
}
// If contentBox box is already in the document, have boundingBox box take it's place
}
}
if (parentNode) {
}
},
/**
* Setter for the boundingBox attribute
*
* @method _setBB
* @private
* @return Node
*/
},
/**
* Setter for the contentBox attribute
*
* @method _setCB
* @private
* @param {Node|String} node
* @return Node
*/
return (this.CONTENT_TEMPLATE === null) ? this.get(BOUNDING_BOX) : this._setBox(null, node, this.CONTENT_TEMPLATE);
},
_defaultCB : function(node) {
},
/**
* the provided template if not found.
*
* @method _setBox
* @private
*
* @param {String} id The node's id attribute
* @param {Node|String} node The node reference
* @param {String} template HTML string template for the node
* @return {Node} The node
*/
}
return node;
},
/**
*
* @method _renderUI
* @protected
* @param {Node} The parent node to rendering the widget into
*/
_renderUI: function(parentNode) {
this._renderBoxClassNames();
this._renderBox(parentNode);
},
/**
* Applies standard class names to the boundingBox and contentBox
*
* @method _renderBoxClassNames
* @protected
*/
_renderBoxClassNames : function() {
var classes = this._getClasses(),
cl,
i;
// Start from Widget Sub Class
}
// Use instance based name for content box
},
/**
* Removes class names representative of the widget's loading state from
* the boundingBox.
*
* @method _removeLoadingClassNames
* @protected
*/
_removeLoadingClassNames: function () {
},
/**
* Sets up DOM and CustomEvent listeners for the widget.
*
* @method _bindUI
* @protected
*/
_bindUI: function() {
this._bindAttrUI(this._BIND_UI_ATTRS);
this._bindDOM();
},
/**
* @method _unbindUI
* @protected
*/
_unbindUI : function(boundingBox) {
this._unbindAttrUI(this._BIND_UI_ATTRS);
this._unbindDOM(boundingBox);
},
/**
* Sets up DOM listeners, on elements rendered by the widget.
*
* @method _bindDOM
* @protected
*/
_bindDOM : function() {
// TODO: Perf Optimization: Use Widget.getByNode delegation, to get by
// with just one _onDocFocus subscription per sandbox, instead of one per widget
// Fix for Webkit:
// Document doesn't receive focus in Webkit when the user mouses
// down on it, so the "focused" attribute won't get set to the
// correct value.
if (WEBKIT) {
}
},
/**
* @method _unbindDOM
* @protected
*/
_unbindDOM : function(boundingBox) {
this._hDocFocus.detach();
if (WEBKIT) {
this._hDocMouseDown.detach();
}
},
/**
* Updates the widget UI to reflect the attribute state.
*
* @method _syncUI
* @protected
*/
_syncUI: function() {
this._syncAttrUI(this._SYNC_UI_ATTRS);
},
/**
* Sets the height on the widget's bounding box element
*
* @method _uiSetHeight
* @protected
* @param {String | Number} val
*/
_uiSetHeight: function(val) {
},
/**
* Sets the width on the widget's bounding box element
*
* @method _uiSetWidth
* @protected
* @param {String | Number} val
*/
_uiSetWidth: function(val) {
},
/**
* @method _uiSetDim
* @private
* @param {String} dim The dimension - "width" or "height"
* @param {Number | String} val The value to set
*/
},
/**
* Sets the visible state for the UI
*
* @method _uiSetVisible
* @protected
* @param {boolean} val
*/
_uiSetVisible: function(val) {
},
/**
* Sets the disabled state for the UI
*
* @protected
* @param {boolean} val
*/
_uiSetDisabled: function(val) {
},
/**
* Sets the focused state for the UI
*
* @protected
* @param {boolean} val
* @param {string} src String representing the source that triggered an update to
* the UI.
*/
if (val) {
boundingBox.focus();
} else {
boundingBox.blur();
}
}
},
/**
* Set the tabIndex on the widget's rendered UI
*
* @method _uiSetTabIndex
* @protected
* @param Number
*/
_uiSetTabIndex: function(index) {
} else {
}
},
/**
* @method _onDocMouseDown
* @description "mousedown" event handler for the owner document of the
* widget's bounding box.
* @protected
* @param {EventFacade} evt The event facade for the DOM focus event
*/
_onDocMouseDown: function (evt) {
if (this._hasDOMFocus) {
this._onDocFocus(evt);
}
},
/**
* DOM focus event handler, used to sync the state of the Widget with the DOM
*
* @method _onDocFocus
* @protected
* @param {EventFacade} evt The event facade for the DOM focus event
*/
_onDocFocus: function (evt) {
this._hasDOMFocus = bFocused;
},
/**
* Generic toString implementation for all widgets.
*
* @method toString
* @return {String} The default string value for the widget [ displays the NAME of the instance, and the unique id ]
*/
toString: function() {
},
/**
* Default unit to use for dimension values
*
* @property DEF_UNIT
* @type String
*/
DEF_UNIT : "px",
/**
* Default node to render the bounding box to. If not set,
* will default to the current document body.
*
* @property DEF_PARENT_NODE
* @type String | Node
*/
DEF_PARENT_NODE : null,
/**
* Property defining the markup template for content box. If your Widget doesn't
* need the dual boundingBox/contentBox structure, set CONTENT_TEMPLATE to null,
* and contentBox and boundingBox will both point to the same Node.
*
* @property CONTENT_TEMPLATE
* @type String
*/
/**
* Property defining the markup template for bounding box.
*
* @property BOUNDING_TEMPLATE
* @type String
*/
/**
* @method _guid
* @protected
*/
_guid : function() {
return Y.guid();
},
/**
* @method _validTabIndex
* @protected
* @param {Number} tabIndex
*/
_validTabIndex : function (tabIndex) {
},
/**
* @method _bindAttrUI
* @protected
* @param {Object} attrs
*/
_bindAttrUI : function(attrs) {
},
/**
* @method _unbindAttrUI
* @protected
* @param {Object} attrs
*/
_unbindAttrUI : function(attrs) {
},
/**
* @method _syncAttrUI
* @protected
* @param {Object} attrs
*/
_syncAttrUI : function(attrs) {
for (i = 0; i < l; i++) {
}
},
/**
* @method _doBindAttrUI
* @private
* @param {boolean} bind If true, bind, else unbind
*/
var i,
for (i = 0; i < l; i++) {
}
},
_setAttrUI : function(e) {
},
_strSetter : function(strings) {
},
},
getStrings : function() {
},
/**
* Map of DOM events that should be fired as Custom Events by the
* Widget instance.
*
* @property UI_EVENTS
* @type Object
*/
/**
* Returns the node on which to bind delegate listeners.
*
* @method _getUIEventNode
* @protected
*/
_getUIEventNode: function () {
return this.get(BOUNDING_BOX);
},
/**
* Binds a delegated DOM event listener of the specified type to the
* Widget's outtermost DOM element to facilitate the firing of a Custom
* Event of the same type for the Widget instance.
*
* @private
* @method _createUIEvent
* @param type {String} String representing the name of the event
*/
_createUIEvent: function (type) {
var uiEvtNode = this._getUIEventNode(),
// For each Node instance: Ensure that there is only one delegated
// event listener used to fire Widget UI events.
if (!info) {
// Make the DOM event a property of the custom event
// so that developers still have access to it.
}, "." + _getWidgetClassName());
}
// Register this Widget as using this Node as a delegation container.
},
/**
* Determines if the specified event is a UI event.
*
* @private
* @method _isUIEvent
* @param type {String} String representing the name of the event
* @return {String} Event Returns the name of the UI Event, otherwise
* undefined.
*/
_getUIEvent: function (type) {
}
return returnVal;
}
},
/**
* Sets up infastructure required to fire a UI event.
*
* @private
* @method _initUIEvent
* @param type {String} String representing the name of the event
* @return {String}
*/
_initUIEvent: function (type) {
queue = this._uiEvtsInitQueue || {};
this._createUIEvent(sType);
delete this._uiEvtsInitQueue[sType];
});
}
},
// Override of "on" from Base to facilitate the firing of Widget events
// Temporary solution until we have the ability to listen to when
// someone adds an event listener (bug 2528230)
this._initUIEvent(type);
},
// Override of "after" from Base to facilitate the firing of Widget events
// Temporary solution until we have the ability to listen to when
// someone adds an event listener (bug 2528230)
this._initUIEvent(type);
},
// Override of "publish" from Base to facilitate the firing of Widget events
// Temporary solution until we have the ability to listen to when
// someone publishes an event (bug 2528230)
this._initUIEvent(sType);
}
}
});