/**
* The class manages a queue of files that should be uploaded to the server.
* It initializes the required number of uploads, tracks them as they progress,
* and automatically advances to the next upload when a preceding one has completed.
* @module uploader-queue
*/
var Lang = Y.Lang,
Bind = Y.bind,
Win = Y.config.win,
queuedFiles,
numberOfUploads,
currentUploadedByteValues,
currentFiles,
totalBytesUploaded,
totalBytes;
/**
* This class manages a queue of files to be uploaded to the server.
* @class Uploader.Queue
* @extends Base
* @constructor
* @param {Object} config Configuration object
*/
var UploaderQueue = function(o) {
this.queuedFiles = [];
this.numberOfUploads = 0;
this.currentUploadedByteValues = {};
this.currentFiles = {};
this.totalBytesUploaded = 0;
this.totalBytes = 0;
UploaderQueue.superclass.constructor.apply(this, arguments);
};
Y.extend(UploaderQueue, Y.Base, {
/**
* Stored value of the current queue state
* @property _currentState
* @type {String}
* @protected
* @default UploaderQueue.STOPPED
*/
_currentState: UploaderQueue.STOPPED,
/**
* Construction logic executed during UploaderQueue instantiation.
*
* @method initializer
* @protected
*/
initializer : function (cfg) {
},
/**
* Handles and retransmits upload start event.
*
* @method _uploadStartHandler
* @param event The event dispatched during the upload process.
* @private
*/
_uploadStartHandler : function (event) {
var updatedEvent = event;
updatedEvent.file = event.target;
updatedEvent.originEvent = event;
this.fire("uploadstart", updatedEvent);
},
/**
* Handles and retransmits upload error event.
*
* @method _uploadErrorHandler
* @param event The event dispatched during the upload process.
* @private
*/
_uploadErrorHandler : function (event) {
var errorAction = this.get("errorAction");
var updatedEvent = event;
updatedEvent.file = event.target;
updatedEvent.originEvent = event;
this.numberOfUploads-=1;
delete this.currentFiles[event.target.get("id")];
event.target.cancelUpload();
if (errorAction === UploaderQueue.STOP) {
this.pauseUpload();
}
else if (errorAction === UploaderQueue.RESTART_ASAP) {
this.queuedFiles.unshift(event.target);
this._startNextFile();
}
else if (errorAction === UploaderQueue.RESTART_AFTER) {
this.queuedFiles.push(event.target);
this._startNextFile();
}
this.fire("uploaderror", updatedEvent);
},
/**
* Launches the upload of the next file in the queue.
*
* @method _startNextFile
* @private
*/
_startNextFile : function () {
if (this.queuedFiles.length > 0) {
var currentFile = this.queuedFiles.shift(),
fileId = currentFile.get("id"),
parameters = this.get("perFileParameters"),
fileParameters = parameters.hasOwnProperty(fileId) ? parameters[fileId] : parameters;
this.currentUploadedByteValues[fileId] = 0;
currentFile.on("uploadstart", this._uploadStartHandler, this);
currentFile.on("uploadprogress", this._uploadProgressHandler, this);
currentFile.on("uploadcomplete", this._uploadCompleteHandler, this);
currentFile.on("uploaderror", this._uploadErrorHandler, this);
currentFile.startUpload(this.get("uploadURL"), fileParameters, this.get("fileFieldName"));
this._registerUpload(currentFile);
}
},
/**
* Register a new upload process.
*
* @method _registerUpload
* @private
*/
_registerUpload : function (file) {
this.numberOfUploads += 1;
this.currentFiles[file.get("id")] = file;
},
/**
* Unregisters a new upload process.
*
* @method _unregisterUpload
* @private
*/
_unregisterUpload : function (file) {
if (this.numberOfUploads > 0) {
this.numberOfUploads -=1;
}
delete this.currentFiles[file.get("id")];
},
/**
* Handles and retransmits upload complete event.
*
* @method _uploadCompleteHandler
* @param event The event dispatched during the upload process.
* @private
*/
_uploadCompleteHandler : function (event) {
this._unregisterUpload(event.target);
this.totalBytesUploaded += event.target.get("size");
delete this.currentUploadedByteValues[event.target.get("id")];
if (this.queuedFiles.length > 0 && this._currentState === UploaderQueue.UPLOADING) {
this._startNextFile();
}
var updatedEvent = event;
updatedEvent.file = event.target;
updatedEvent.originEvent = event;
var uploadedTotal = this.totalBytesUploaded;
Y.each(this.currentUploadedByteValues, function (value) {
uploadedTotal += value;
});
var percentLoaded = Math.min(100, Math.round(10000*uploadedTotal/this.totalBytes) / 100);
this.fire("totaluploadprogress", {bytesLoaded: uploadedTotal,
bytesTotal: this.totalBytes,
percentLoaded: percentLoaded});
this.fire("uploadcomplete", updatedEvent);
if (this.queuedFiles.length === 0 && this.numberOfUploads <= 0) {
this.fire("alluploadscomplete");
this._currentState = UploaderQueue.STOPPED;
}
},
/**
* Handles and retransmits upload progress event.
*
* @method _uploadProgressHandler
* @param event The event dispatched during the upload process.
* @private
*/
_uploadProgressHandler : function (event) {
this.currentUploadedByteValues[event.target.get("id")] = event.bytesLoaded;
var updatedEvent = event;
updatedEvent.originEvent = event;
updatedEvent.file = event.target;
this.fire("uploadprogress", updatedEvent);
var uploadedTotal = this.totalBytesUploaded;
Y.each(this.currentUploadedByteValues, function (value) {
uploadedTotal += value;
});
var percentLoaded = Math.min(100, Math.round(10000*uploadedTotal/this.totalBytes) / 100);
this.fire("totaluploadprogress", {bytesLoaded: uploadedTotal,
bytesTotal: this.totalBytes,
percentLoaded: percentLoaded});
},
/**
* Starts uploading the queued up file list.
*
* @method startUpload
*/
startUpload: function() {
this.queuedFiles = this.get("fileList").slice(0);
this.numberOfUploads = 0;
this.currentUploadedByteValues = {};
this.currentFiles = {};
this.totalBytesUploaded = 0;
this._currentState = UploaderQueue.UPLOADING;
while (this.numberOfUploads < this.get("simUploads") && this.queuedFiles.length > 0) {
this._startNextFile();
}
},
/**
* Pauses the upload process. The ongoing file uploads
* will complete after this method is called, but no
* new ones will be launched.
*
* @method pauseUpload
*/
pauseUpload: function () {
this._currentState = UploaderQueue.STOPPED;
},
/**
* Restarts a paused upload process.
*
* @method restartUpload
*/
restartUpload: function () {
this._currentState = UploaderQueue.UPLOADING;
while (this.numberOfUploads < this.get("simUploads")) {
this._startNextFile();
}
},
/**
* If a particular file is stuck in an ongoing upload without
* any progress events, this method allows to force its reupload
* by cancelling its upload and immediately relaunching it.
*
* @method forceReupload
* @param file {Y.File} The file to force reupload on.
*/
forceReupload : function (file) {
var id = file.get("id");
if (this.currentFiles.hasOwnProperty(id)) {
file.cancelUpload();
this._unregisterUpload(file);
this.queuedFiles.unshift(file);
this._startNextFile();
}
},
/**
* Add a new file to the top of the queue (the upload will be
* launched as soon as the current number of uploading files
* drops below the maximum permissible value).
*
* @method addToQueueTop
* @param file {Y.File} The file to add to the top of the queue.
*/
addToQueueTop: function (file) {
this.queuedFiles.unshift(file);
},
/**
* Add a new file to the bottom of the queue (the upload will be
* launched after all the other queued files are uploaded.)
*
* @method addToQueueBottom
* @param file {Y.File} The file to add to the bottom of the queue.
*/
addToQueueBottom: function (file) {
this.queuedFiles.push(file);
},
/**
* Cancels a specific file's upload. If no argument is passed,
* all ongoing uploads are cancelled and the upload process is
* stopped.
*
* @method cancelUpload
* @param file {Y.File} An optional parameter - the file whose upload
* should be cancelled.
*/
cancelUpload: function (file) {
if (file) {
var id = file.get("id");
if (this.currentFiles[id]) {
this.currentFiles[id].cancelUpload();
this._unregisterUpload(this.currentFiles[id]);
}
else {
for (var i = 0, len = this.queuedFiles.length; i < len; i++) {
if (this.queuedFiles[i].get("id") === id) {
this.queuedFiles.splice(i, 1);
break;
}
}
}
}
else {
for (var fid in this.currentFiles) {
this.currentFiles[fid].cancelUpload();
this._unregisterUpload(this.currentFiles[fid]);
}
this.currentUploadedByteValues = {};
this.currentFiles = {};
this.totalBytesUploaded = 0;
this.fire("alluploadscancelled");
this._currentState = UploaderQueue.STOPPED;
}
}
},
{
/**
* Static constant for the value of the `errorAction` attribute:
* prescribes the queue to continue uploading files in case of
* an error.
* @property CONTINUE
* @readOnly
* @type {String}
* @static
*/
CONTINUE: "continue",
/**
* Static constant for the value of the `errorAction` attribute:
* prescribes the queue to stop uploading files in case of
* an error.
* @property STOP
* @readOnly
* @type {String}
* @static
*/
STOP: "stop",
/**
* Static constant for the value of the `errorAction` attribute:
* prescribes the queue to restart a file upload immediately in case of
* an error.
* @property RESTART_ASAP
* @readOnly
* @type {String}
* @static
*/
RESTART_ASAP: "restartasap",
/**
* Static constant for the value of the `errorAction` attribute:
* prescribes the queue to restart an errored out file upload after
* other files have finished uploading.
* @property RESTART_AFTER
* @readOnly
* @type {String}
* @static
*/
RESTART_AFTER: "restartafter",
/**
* Static constant for the value of the `_currentState` property:
* implies that the queue is currently not uploading files.
* @property STOPPED
* @readOnly
* @type {String}
* @static
*/
STOPPED: "stopped",
/**
* Static constant for the value of the `_currentState` property:
* implies that the queue is currently uploading files.
* @property UPLOADING
* @readOnly
* @type {String}
* @static
*/
UPLOADING: "uploading",
/**
* The identity of the class.
*
* @property NAME
* @type String
* @default 'uploaderqueue'
* @readOnly
* @protected
* @static
*/
NAME: 'uploaderqueue',
/**
* Static property used to define the default attribute configuration of
* the class.
*
* @property ATTRS
* @type {Object}
* @protected
* @static
*/
ATTRS: {
/**
* Maximum number of simultaneous uploads; must be in the
* range between 1 and 5. The value of `2` is default. It
* is recommended that this value does not exceed 3.
* @property simUploads
* @type Number
* @default 2
*/
simUploads: {
value: 2,
validator: function (val, name) {
return (val >= 1 && val <= 5);
}
},
/**
* The action to take in case of error. The valid values for this attribute are:
* `Y.Uploader.Queue.CONTINUE` (the upload process should continue on other files,
* ignoring the error), `Y.Uploader.Queue.STOP` (the upload process
* should stop completely), `Y.Uploader.Queue.RESTART_ASAP` (the upload
* should restart immediately on the errored out file and continue as planned), or
* Y.Uploader.Queue.RESTART_AFTER (the upload of the errored out file should restart
* after all other files have uploaded)
* @property errorAction
* @type String
* @default Y.Uploader.Queue.CONTINUE
*/
errorAction: {
value: "continue",
validator: function (val, name) {
return (val === UploaderQueue.CONTINUE || val === UploaderQueue.STOP || val === UploaderQueue.RESTART_ASAP || val === UploaderQueue.RESTART_AFTER);
}
},
/**
* The total number of bytes that has been uploaded.
* @property bytesUploaded
* @type Number
*/
bytesUploaded: {
readOnly: true,
value: 0
},
/**
* The total number of bytes in the queue.
* @property bytesTotal
* @type Number
*/
bytesTotal: {
readOnly: true,
value: 0
},
/**
* The queue file list. This file list should only be modified
* before the upload has been started; modifying it after starting
* the upload has no effect, and `addToQueueTop` or `addToQueueBottom` methods
* should be used instead.
* @property fileList
* @type Number
*/
fileList: {
value: [],
lazyAdd: false,
setter: function (val) {
var newValue = val;
Y.Array.each(newValue, function (value) {
this.totalBytes += value.get("size");
}, this);
return val;
}
},
/**
* A String specifying what should be the POST field name for the file
* content in the upload request.
*
* @attribute fileFieldName
* @type {String}
* @default Filedata
*/
fileFieldName: {
value: "Filedata"
},
/**
* The URL to POST the file upload requests to.
*
* @attribute uploadURL
* @type {String}
* @default ""
*/
uploadURL: {
value: ""
},
/**
* An object, keyed by `fileId`, containing sets of key-value pairs
* that should be passed as POST variables along with each corresponding
* file.
*
* @attribute perFileParameters
* @type {Object}
* @default {}
*/
perFileParameters: {
value: {}
}
}
});
Y.namespace('Uploader');
Y.Uploader.Queue = UploaderQueue;