SVGShape.js revision 66ca16dd76367c074fe4df1dcf7b555489a9bf85
124N/A/**
124N/A * Base class for creating shapes.
124N/A *
124N/A * @module graphics
124N/A * @class SVGShape
124N/A * @constructor
124N/A * @param {Object} cfg (optional) Attribute configs
124N/A */
124N/ASVGShape = function(cfg)
124N/A{
124N/A SVGShape.superclass.constructor.apply(this, arguments);
124N/A};
124N/A
124N/ASVGShape.NAME = "svgShape";
124N/A
124N/AY.extend(SVGShape, Y.BaseGraphic, Y.mix({
124N/A /**
124N/A * Init method, invoked during construction.
124N/A * Calls `initializer` method.
124N/A *
3647N/A * @method init
124N/A * @protected
124N/A */
124N/A init: function()
124N/A {
3878N/A this.initializer.apply(this, arguments);
618N/A },
124N/A
124N/A /**
844N/A * Initializes the shape
3878N/A *
618N/A * @private
1258N/A * @method _initialize
124N/A */
3878N/A initializer: function(cfg)
2899N/A {
3817N/A var host = this;
3817N/A host.createNode();
3817N/A host._graphic = cfg.graphic;
124N/A host._updateHandler();
2960N/A },
2960N/A
2960N/A /**
2960N/A * Add a class name to each node.
1776N/A *
1776N/A * @method addClass
1776N/A * @param {String} className the class name to add to the node's class attribute
124N/A */
124N/A addClass: function(className)
3069N/A {
3069N/A var node = this.node;
3069N/A node.className.baseVal = Y_LANG.trim([node.className.baseVal, className].join(' '));
124N/A },
124N/A
124N/A /**
124N/A * Removes a class name from each node.
124N/A *
3878N/A * @method removeClass
3878N/A * @param {String} className the class name to remove from the node's class attribute
124N/A */
124N/A removeClass: function(className)
124N/A {
1792N/A var node = this.node,
1792N/A classString = node.className.baseVal;
1792N/A classString = classString.replace(new RegExp(className + ' '), className).replace(new RegExp(className), '');
3878N/A node.className.baseVal = classString;
3878N/A },
1776N/A
765N/A /**
765N/A * Gets the current position of the node in page coordinates.
765N/A *
765N/A * @method getXY
765N/A * @return Array The XY position of the shape.
1792N/A */
1792N/A getXY: function()
1792N/A {
765N/A var graphic = this._graphic,
765N/A parentXY = graphic.getXY(),
765N/A x = this.get("x"),
765N/A y = this.get("y");
765N/A return [parentXY[0] + x, parentXY[1] + y];
3878N/A },
3878N/A
3878N/A /**
3878N/A * Set the position of the shape in page coordinates, regardless of how the node is positioned.
3878N/A *
3878N/A * @method setXY
3878N/A * @param {Array} Contains x & y values for new position (coordinates are page-based)
3878N/A */
3878N/A setXY: function(xy)
3878N/A {
3477N/A var graphic = this._graphic,
3477N/A parentXY = graphic.getXY();
1776N/A this.set("x", xy[0] - parentXY[0]);
124N/A this.set("y", xy[1] - parentXY[1]);
1776N/A },
124N/A
181N/A /**
124N/A * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
3817N/A *
3817N/A * @method contains
3817N/A * @param {SVGShape | HTMLElement} needle The possible node or descendent
3817N/A * @return Boolean Whether or not this shape is the needle or its ancestor.
3817N/A */
3817N/A contains: function(needle)
3817N/A {
3817N/A return needle === Y.one(this.node);
3817N/A },
3817N/A
3817N/A /**
3817N/A * Compares nodes to determine if they match.
3817N/A * Node instances can be compared to each other and/or HTMLElements.
3817N/A * @method compareTo
3817N/A * @param {HTMLElement | Node} refNode The reference node to compare to the node.
3817N/A * @return {Boolean} True if the nodes match, false if they do not.
3817N/A */
3817N/A compareTo: function(refNode) {
3817N/A var node = this.node;
return node === refNode;
},
/**
* Test if the supplied node matches the supplied selector.
*
* @method test
* @param {String} selector The CSS selector to test against.
* @return Boolean Wheter or not the shape matches the selector.
*/
test: function(selector)
{
return Y.Selector.test(this.node, selector);
},
/**
* Value function for fill attribute
*
* @private
* @method _getDefaultFill
* @return Object
*/
_getDefaultFill: function() {
return {
type: "solid",
opacity: 1,
cx: 0.5,
cy: 0.5,
fx: 0.5,
fy: 0.5,
r: 0.5
};
},
/**
* Value function for stroke attribute
*
* @private
* @method _getDefaultStroke
* @return Object
*/
_getDefaultStroke: function()
{
return {
weight: 1,
dashstyle: "none",
color: "#000",
opacity: 1.0
};
},
/**
* Creates the dom node for the shape.
*
* @method createNode
* @return HTMLElement
* @private
*/
createNode: function()
{
var node = DOCUMENT.createElementNS("http://www.w3.org/2000/svg", "svg:" + this._type),
id = this.get("id"),
pointerEvents = this.get("pointerEvents");
this.node = node;
this.addClass("yui3-" + SHAPE + " yui3-" + this.name);
if(id)
{
node.setAttribute("id", id);
}
if(pointerEvents)
{
node.setAttribute("pointer-events", pointerEvents);
}
},
/**
* Parses event to determine if it is a dom interaction event.
*
* @method isMouseEvent
* @param {String} type Type of event
* @return Boolean
* @private
*/
isMouseEvent: function(type)
{
if(type.indexOf('mouse') > -1 || type.indexOf('click') > -1)
{
return true;
}
return false;
},
/**
* Overrides default `before` method. Checks to see if its a dom interaction event. If so,
* return an event attached to the `node` element. If not, return the normal functionality.
*
* @method before
* @param {String} type event type
* @param {Object} callback function
* @private
*/
before: function(type, fn)
{
if(this.isMouseEvent(type))
{
return Y.before(type, fn, "#" + this.get("id"));
}
return Y.on.apply(this, arguments);
},
/**
* Overrides default `on` method. Checks to see if its a dom interaction event. If so,
* return an event attached to the `node` element. If not, return the normal functionality.
*
* @method on
* @param {String} type event type
* @param {Object} callback function
* @private
*/
on: function(type, fn)
{
if(this.isMouseEvent(type))
{
return Y.on(type, fn, "#" + this.get("id"));
}
return Y.on.apply(this, arguments);
},
/**
* Overrides default `after` method. Checks to see if its a dom interaction event. If so,
* return an event attached to the `node` element. If not, return the normal functionality.
*
* @method after
* @param {String} type event type
* @param {Object} callback function
* @private
*/
after: function(type, fn)
{
if(this.isMouseEvent(type))
{
return Y.after(type, fn, "#" + this.get("id"));
}
return Y.on.apply(this, arguments);
},
/**
* Adds a stroke to the shape node.
*
* @method _strokeChangeHandler
* @private
*/
_strokeChangeHandler: function(e)
{
var node = this.node,
stroke = this.get("stroke"),
strokeOpacity,
dashstyle,
dash,
linejoin;
if(stroke && stroke.weight && stroke.weight > 0)
{
linejoin = stroke.linejoin || "round";
strokeOpacity = parseFloat(stroke.opacity);
dashstyle = stroke.dashstyle || "none";
dash = Y_LANG.isArray(dashstyle) ? dashstyle.toString() : dashstyle;
stroke.color = stroke.color || "#000000";
stroke.weight = stroke.weight || 1;
stroke.opacity = Y_LANG.isNumber(strokeOpacity) ? strokeOpacity : 1;
stroke.linecap = stroke.linecap || "butt";
node.setAttribute("stroke-dasharray", dash);
node.setAttribute("stroke", stroke.color);
node.setAttribute("stroke-linecap", stroke.linecap);
node.setAttribute("stroke-width", stroke.weight);
node.setAttribute("stroke-opacity", stroke.opacity);
if(linejoin == "round" || linejoin == "bevel")
{
node.setAttribute("stroke-linejoin", linejoin);
}
else
{
linejoin = parseInt(linejoin, 10);
if(Y_LANG.isNumber(linejoin))
{
node.setAttribute("stroke-miterlimit", Math.max(linejoin, 1));
node.setAttribute("stroke-linejoin", "miter");
}
}
}
else
{
node.setAttribute("stroke", "none");
}
},
/**
* Adds a fill to the shape node.
*
* @method _fillChangeHandler
* @private
*/
_fillChangeHandler: function(e)
{
var node = this.node,
fill = this.get("fill"),
fillOpacity,
type;
if(fill)
{
type = fill.type;
if(type == "linear" || type == "radial")
{
this._setGradientFill(fill);
node.setAttribute("fill", "url(#grad" + this.get("id") + ")");
}
else if(!fill.color)
{
node.setAttribute("fill", "none");
}
else
{
fillOpacity = parseFloat(fill.opacity);
fillOpacity = Y_LANG.isNumber(fillOpacity) ? fillOpacity : 1;
node.setAttribute("fill", fill.color);
node.setAttribute("fill-opacity", fillOpacity);
}
}
else
{
node.setAttribute("fill", "none");
}
},
/**
* Creates a gradient fill
*
* @method _setGradientFill
* @param {String} type gradient type
* @private
*/
_setGradientFill: function(fill) {
var offset,
opacity,
color,
stopNode,
isNumber = Y_LANG.isNumber,
graphic = this._graphic,
type = fill.type,
gradientNode = graphic.getGradientNode("grad" + this.get("id"), type),
stops = fill.stops,
w = this.get("width"),
h = this.get("height"),
rotation = fill.rotation,
radCon = Math.PI/180,
sinRadians = parseFloat(parseFloat(Math.sin(rotation * radCon)).toFixed(8)),
cosRadians = parseFloat(parseFloat(Math.cos(rotation * radCon)).toFixed(8)),
tanRadians = parseFloat(parseFloat(Math.tan(rotation * radCon)).toFixed(8)),
hyp = Math.sqrt((w * w) + (h * h)),
tx = (sinRadians * hyp),
ty = (cosRadians * hyp),
i,
len,
def,
stop,
x = this.get("x"),
y = this.get("y"),
x1 = "0%",
x2 = "100%",
y1 = "0%",
y2 = "0%",
cx = fill.cx,
cy = fill.cy,
fx = fill.fx,
fy = fill.fy,
r = fill.r;
if(type == "linear")
{
cx = w/2;
cy = h/2;
if(Math.abs(tanRadians) * w/2 >= h/2)
{
if(rotation < 180)
{
y1 = 0;
y2 = h;
}
else
{
y1 = h;
y2 = 0;
}
x1 = cx - ((cy - y1)/tanRadians);
x2 = cx - ((cy - y2)/tanRadians);
}
else
{
if(rotation > 90 && rotation < 270)
{
x1 = w;
x2 = 0;
}
else
{
x1 = 0;
x2 = w;
}
y1 = ((tanRadians * (cx - x1)) - cy) * -1;
y2 = ((tanRadians * (cx - x2)) - cy) * -1;
}
gradientNode.setAttribute("spreadMethod", "pad");
gradientNode.setAttribute("width", w);
gradientNode.setAttribute("height", h);
gradientNode.setAttribute("x1", Math.round(100 * x1/w) + "%");
gradientNode.setAttribute("y1", Math.round(100 * y1/h) + "%");
gradientNode.setAttribute("x2", Math.round(100 * x2/w) + "%");
gradientNode.setAttribute("y2", Math.round(100 * y2/h) + "%");
}
else
{
gradientNode.setAttribute("cx", (cx * 100) + "%");
gradientNode.setAttribute("cy", (cy * 100) + "%");
gradientNode.setAttribute("fx", (fx * 100) + "%");
gradientNode.setAttribute("fy", (fy * 100) + "%");
gradientNode.setAttribute("r", (r * 100) + "%");
}
len = stops.length;
def = 0;
for(i = 0; i < len; ++i)
{
stop = stops[i];
opacity = stop.opacity;
color = stop.color;
offset = stop.offset || i/(len - 1);
offset = Math.round(offset * 100) + "%";
opacity = isNumber(opacity) ? opacity : 1;
opacity = Math.max(0, Math.min(1, opacity));
def = (i + 1) / len;
stopNode = graphic._createGraphicNode("stop");
stopNode.setAttribute("offset", offset);
stopNode.setAttribute("stop-color", color);
stopNode.setAttribute("stop-opacity", opacity);
gradientNode.appendChild(stopNode);
}
},
/**
* Sets the value of an attribute.
*
* @method set
* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
* be passed in to set multiple attributes at once.
* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
* the name param.
*/
set: function()
{
var host = this;
AttributeLite.prototype.set.apply(host, arguments);
if(host.initialized)
{
host._updateHandler();
}
},
/**
* Applies translate transformation.
*
* @method translate
* @param {Number} x The x-coordinate
* @param {Number} y The y-coordinate
*/
translate: function(x, y)
{
this._translateX = x;
this._translateY = y;
this._translate.apply(this, arguments);
},
/**
* Applies translate transformation.
*
* @method translate
* @param {Number} x The x-coordinate
* @param {Number} y The y-coordinate
* @protected
*/
_translate: function(x, y)
{
this._addTransform("translate", arguments);
},
/**
* Applies a skew to the x-coordinate
*
* @method skewX
* @param {Number} x x-coordinate
*/
skewX: function(x)
{
this._addTransform("skewX", arguments);
},
/**
* Applies a skew to the y-coordinate
*
* @method skewY
* @param {Number} y y-coordinate
*/
skewY: function(y)
{
this._addTransform("skewY", arguments);
},
/**
* Storage for `rotation` atribute.
*
* @property _rotation
* @type Number
* @private
*/
_rotation: 0,
/**
* Applies a rotation.
*
* @method rotate
* @param {Number} deg The degree of the rotation.
*/
rotate: function(deg)
{
this._rotation = deg;
this._addTransform("rotate", arguments);
},
/**
* Applies a scale transform
*
* @method scale
* @param {Number} val
*/
scale: function(val)
{
this._addTransform("scale", arguments);
},
/**
* Applies a matrix transformation
*
* @method matrix
* @param {Number} a
* @param {Number} b
* @param {Number} c
* @param {Number} d
* @param {Number} e
* @param {Number} f
*/
matrix: function(a, b, c, d, e, f)
{
this._addTransform("matrix", arguments);
},
/**
* Adds a transform to the shape.
*
* @method _addTransform
* @param {String} type The transform being applied.
* @param {Array} args The arguments for the transform.
* @private
*/
_addTransform: function(type, args)
{
if(!this._transformArgs)
{
this._transformArgs = {};
}
this._transformArgs[type] = Array.prototype.slice.call(args, 0);
if(this.initialized)
{
this._updateTransform();
}
},
/**
* Applies all transforms.
*
* @method _updateTransform
* @private
*/
_updateTransform: function()
{
var node = this.node,
key,
args,
val,
transform = node.getAttribute("transform"),
test,
transformOrigin;
if(this._transformArgs)
{
if(this._transformArgs.hasOwnProperty("rotate"))
{
transformOrigin = this.get("transformOrigin");
args = this._transformArgs.rotate;
args[1] = this.get("x") + (this.get("width") * transformOrigin[0]);
args[2] = this.get("y") + (this.get("height") * transformOrigin[1]);
}
}
for(key in this._transformArgs)
{
if(key && this._transformArgs.hasOwnProperty(key))
{
val = key + "(" + this._transformArgs[key].toString() + ")";
if(transform && transform.length > 0)
{
test = new RegExp(key + '(.*)');
if(transform.indexOf(key) > -1)
{
transform = transform.replace(test, val);
}
else
{
transform += " " + val;
}
}
else
{
transform = val;
}
}
}
this._graphic.addToRedrawQueue(this);
if(transform)
{
node.setAttribute("transform", transform);
}
},
/**
* Draws the shape.
*
* @method _draw
* @private
*/
_draw: function()
{
var node = this.node;
node.setAttribute("width", this.get("width"));
node.setAttribute("height", this.get("height"));
node.setAttribute("x", this.get("x"));
node.setAttribute("y", this.get("y"));
node.style.left = this.get("x") + "px";
node.style.top = this.get("y") + "px";
this._fillChangeHandler();
this._strokeChangeHandler();
this._updateTransform();
},
/**
* Updates `Shape` based on attribute changes.
*
* @method _updateHandler
* @private
*/
_updateHandler: function(e)
{
this._draw();
},
/**
* Storage for translateX
*
* @property _translateX
* @type Number
* @private
*/
_translateX: 0,
/**
* Storage for translateY
*
* @property _translateY
* @type Number
* @private
*/
_translateY: 0,
/**
* Returns the bounds for a shape.
*
* @method getBounds
* @return Object
*/
getBounds: function()
{
var rotation = this.get("rotation"),
radCon = Math.PI/180,
sinRadians = parseFloat(parseFloat(Math.sin(rotation * radCon)).toFixed(8)),
cosRadians = parseFloat(parseFloat(Math.cos(rotation * radCon)).toFixed(8)),
w = this.get("width"),
h = this.get("height"),
stroke = this.get("stroke"),
x = this.get("x"),
y = this.get("y"),
right = x + w,
bottom = y + h,
tlx,
tly,
blx,
bly,
brx,
bry,
trx,
trY,
wt = 0,
tx = this.get("translateX"),
ty = this.get("translateY"),
bounds = {},
transformOrigin = this.get("transformOrigin"),
tox = transformOrigin[0],
toy = transformOrigin[1];
if(stroke && stroke.weight)
{
wt = stroke.weight;
}
if(rotation !== 0)
{
tox = x + (tox * w);
toy = y + (toy * h);
tlx = this._getRotatedCornerX(x, y, tox, toy, cosRadians, sinRadians);
tly = this._getRotatedCornerY(x, y, tox, toy, cosRadians, sinRadians);
blx = this._getRotatedCornerX(x, bottom, tox, toy, cosRadians, sinRadians);
bly = this._getRotatedCornerY(x, bottom, tox, toy, cosRadians, sinRadians);
brx = this._getRotatedCornerX(right, bottom, tox, toy, cosRadians, sinRadians);
bry = this._getRotatedCornerY(right, bottom, tox, toy, cosRadians, sinRadians);
trx = this._getRotatedCornerX(right, y, tox, toy, cosRadians, sinRadians);
trY = this._getRotatedCornerY(right, y, tox, toy, cosRadians, sinRadians);
bounds.left = Math.min(tlx, Math.min(blx, Math.min(brx, trx)));
bounds.right = Math.max(tlx, Math.max(blx, Math.max(brx, trx)));
bounds.top = Math.min(tly, Math.min(bly, Math.min(bry, trY)));
bounds.bottom = Math.max(tly, Math.max(bly, Math.max(bry, trY)));
}
else
{
bounds.left = x - wt + tx;
bounds.top = y - wt + ty;
bounds.right = x + w + wt + tx;
bounds.bottom = y + h + wt + ty;
}
return bounds;
},
/**
* Returns the x coordinate for a bounding box's corner based on the corner's original x/y coordinates, rotation and transform origin of the rotation.
*
* @method _getRotatedCornerX
* @param {Number} x original x-coordinate of corner
* @param {Number} y original y-coordinate of corner
* @param {Number} tox transform origin x-coordinate of rotation
* @param {Number} toy transform origin y-coordinate of rotation
* @param {Number} cosRadians cosine (in radians) of rotation
* @param {Number} sinRadians sin (in radians) or rotation
* @return Number
* @private
*/
_getRotatedCornerX: function(x, y, tox, toy, cosRadians, sinRadians)
{
return (tox + (x - tox) * cosRadians + (y - toy) * sinRadians);
},
/**
* Returns the y coordinate for a bounding box's corner based on the corner's original x/y coordinates, rotation and transform origin of the rotation.
*
* @method _getRotatedCornerY
* @param {Number} x original x-coordinate of corner
* @param {Number} y original y-coordinate of corner
* @param {Number} tox transform origin x-coordinate of rotation
* @param {Number} toy transform origin y-coordinate of rotation
* @param {Number} cosRadians cosine (in radians) of rotation
* @param {Number} sinRadians sin (in radians) or rotation
* @return Number
* @private
*/
_getRotatedCornerY: function(x, y, tox, toy, cosRadians, sinRadians)
{
return (toy - (x - tox) * sinRadians + (y - toy) * cosRadians);
},
/**
* Destroys the instance.
*
* @method destroy
*/
destroy: function()
{
if(this._graphic && this._graphic._contentNode)
{
this._graphic._contentNode.removeChild(this.node);
}
}
}, Y.SVGDrawing.prototype));
SVGShape.ATTRS = {
/**
* An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
*
* @attribute transformOrigin
* @type Array
*/
transformOrigin: {
valueFn: function()
{
return [0.5, 0.5];
}
},
/**
* The rotation (in degrees) of the shape.
*
* @attribute rotation
* @type Number
*/
rotation: {
setter: function(val)
{
this.rotate(val);
},
getter: function()
{
return this._rotation;
}
},
/**
* Unique id for class instance.
*
* @attribute id
* @type String
*/
id: {
valueFn: function()
{
return Y.guid();
},
setter: function(val)
{
var node = this.node;
if(node)
{
node.setAttribute("id", val);
}
return val;
}
},
/**
* Indicates the x position of shape.
*
* @attribute x
* @type Number
*/
x: {
value: 0
},
/**
* Indicates the y position of shape.
*
* @attribute y
* @type Number
*/
y: {
value: 0
},
/**
* Indicates the width of the shape
*
* @attribute width
* @type Number
*/
width: {
value: 0
},
/**
* Indicates the height of the shape
*
* @attribute height
* @type Number
*/
height: {
value: 0
},
/**
* Indicates whether the shape is visible.
*
* @attribute visible
* @type Boolean
*/
visible: {
value: true,
setter: function(val){
var visibility = val ? "visible" : "hidden";
this.node.style.visibility = visibility;
return val;
}
},
/**
* Contains information about the fill of the shape.
* <dl>
* <dt>color</dt><dd>The color of the fill.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
* <dt>type</dt><dd>Type of fill.
* <dl>
* <dt>solid</dt><dd>Solid single color fill. (default)</dd>
* <dt>linear</dt><dd>Linear gradient fill.</dd>
* <dt>radial</dt><dd>Radial gradient fill.</dd>
* </dl>
* </dd>
* </dl>
*
* <p>If a gradient (linear or radial) is specified as the fill type. The following properties are used:
* <dl>
* <dt>stops</dt><dd>An array of objects containing the following properties:
* <dl>
* <dt>color</dt><dd>The color of the stop.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. Note: No effect for IE <= 8</dd>
* <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
* </dl>
* </dd>
* <dt></dt><dd></dd>
* <dt></dt><dd></dd>
* <dt></dt><dd></dd>
* </dl>
* </p>
*
* @attribute fill
* @type Object
*/
fill: {
valueFn: "_getDefaultFill",
setter: function(val)
{
var fill,
tmpl = this.get("fill") || this._getDefaultFill();
fill = (val) ? Y.merge(tmpl, val) : null;
if(fill && fill.color)
{
if(fill.color === undefined || fill.color == "none")
{
fill.color = null;
}
}
return fill;
}
},
/**
* Contains information about the stroke of the shape.
* <dl>
* <dt>color</dt><dd>The color of the stroke.</dd>
* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
* length of the dash. The second index indicates the length of gap.
* </dl>
*
* @attribute stroke
* @type Object
*/
stroke: {
valueFn: "_getDefaultStroke",
setter: function(val)
{
var tmpl = this.get("stroke") || this._getDefaultStroke();
return (val) ? Y.merge(tmpl, val) : null;
}
},
/**
* Indicates whether or not the instance will size itself based on its contents.
*
* @attribute autoSize
* @type Boolean
*/
autoSize: {
value: false
},
/**
* Determines whether the instance will receive mouse events.
*
* @attribute pointerEvents
* @type string
*/
pointerEvents: {
valueFn: function()
{
var val = "visiblePainted",
node = this.node;
if(node)
{
node.setAttribute("pointer-events", val);
}
return val;
},
setter: function(val)
{
var node = this.node;
if(node)
{
node.setAttribute("pointer-events", val);
}
return val;
}
},
/**
* Performs a translate on the x-coordinate. When translating x and y coordinates,
* use the <code>translate</code> method.
*
* @attribute translateX
* @type Number
*/
translateX: {
getter: function()
{
return this._translateX;
},
setter: function(val)
{
this._translateX = val;
this._translate(val, this._translateY);
return val;
}
},
/**
* Performs a translate on the y-coordinate. When translating x and y coordinates,
* use the <code>translate</code> method.
*
* @attribute translateX
* @type Number
*/
translateY: {
getter: function()
{
return this._translateY;
},
setter: function(val)
{
this._translateY = val;
this._translate(this._translateX, val);
return val;
}
},
/**
* The node used for gradient fills.
*
* @attribute gradientNode
* @type HTMLElement
*/
gradientNode: {
setter: function(val)
{
if(Y_LANG.isString(val))
{
val = this._graphic.getGradientNode("linear", val);
}
return val;
}
},
/**
* Indicates whether to automatically refresh.
*
* @attribute autoDraw
* @type Boolean
* @readOnly
*/
autoDraw: {
getter: function()
{
return this._graphic.autoDraw;
}
},
/**
* Dom node for the shape.
*
* @attribute node
* @type HTMLElement
* @readOnly
*/
node: {
readOnly: true,
getter: function()
{
return this.node;
}
},
/**
* Reference to the parent graphic instance
*
* @attribute graphic
* @type SVGGraphic
* @readOnly
*/
graphic: {
readOnly: true,
getter: function()
{
return this._graphic;
}
}
};
Y.SVGShape = SVGShape;